참고문헌
- 한국전자통신연구원, "지능정보사회로 가는 길: 기술발전지도 2035," 2020. 6.
- 이헌주 외, "실세계 연계 실감형 e-레저 콘텐츠 서비스 기술 개발," 2연차보고서, 2017, https://data.doi.or.kr/10.23000/TRKO201700005025
- K. Guo et al., "The relightables: Volumetric performance capture of humans with realistic relighting," ACM Trans. Graphics, vol. 38, no. 6, 2019, doi: 10.1145/3355089.3356571
- T. Sun et al., "Single image portrait relighting," ACM Trans. Graphics, vol. 38, no. 6, 2019, doi: 10.1145/3306346.3323008
- B. Bhatnagar et al., "Multi-garment net: Learning to dress 3D people from images" in Proc. IEEE/CVF Int. Conf. Comput. Vis. Seoul, Rep. of Korea, 2020, doi: 10.1109/ICCV.2019.00552.
- S. Suwajanakorn, S.M. Seitz, and I. Kemelmacher-Shlizerman, "Synthesizing obama: Learning lip sync from audio," ACM Trans. Graphics, vol. 36, no. 4, 2017, doi:10.1145/3072959.3073640
- J. Light, "Here's how ILM de-aged 'The irishman' cast," No Film School, Dec. 4, 2019, https://nofilmschool.com/the-irishman-de-aging-behind-the-scenes
- https://www.pinscreen.com/
- 와이어드코리아, "삼성의인공인간 '네온'은어떤모습일까," WireKR, https://www.wired.kr/news/articleView.html?idxno=803
- D. Mikhalchuk, "TESLASUIT introduces its brand-new VR-gloves," TESLASUIT, Dec. 27, 2019, https://teslasuit.io/blog/teslasuit-introduces-its-brand-new-vr-gloves/
- 최창현, "싱가폴국립대, 사람보다 1000배 예민한 '전자피부' 개발...인텔 뉴로모픽 칩 활용," AI타임즈, 2020. 7. 16.
- 이재구, "MIT, 하버드대 인공지능 팀, 보고 느낀후 집어드는 로봇손 개발," AI타임즈, 2020. 6. 3.
- 김영준, "KAIST, 실제 물체 쥔 것 같은 VR 컨트롤러 구현," 전자신문, 2020. 11. 19.
- 이호진, "청각장애인도 노래 부를 수 있다...촉각으로 소리 전달," 연합뉴스, 2020. 4. 19.
- 박진석, "촉각 증강 기술을 위한 3D 나노구조체 활용 고탄성 압전 세라믹 신소재 개발," 특허뉴스, 2020. 12. 3.
- 안희권, "페이스북, 난청까지 해결하는 AR 글래스 만드나," 아이뉴스 24, 2020. 9. 4.
- 산경투데이, "서울대, 가상현실에서 냉.열감 구현하는 전자피부개발 공대," 2020. 4. 7.
- https://fulldivetech.com/
- E. Pezent et al., "Explorations of wrist haptic feedback for AR/VR interactions with tasbi," in Proc. Extended Abstract CHI Conf. Hum. Factor Comput. Syst. Honolulu, HI, USA, Apr. 2020, doi: 10.1145/3334480.3383151.
- X. Yu et al., "Skin-integrated wireless haptic interfaces for virtual and augmented reality," Nature vol. 575, 2019, pp. 473-479. https://doi.org/10.1038/s41586-019-1687-0
- https://haptx.com/
- https://www.bhaptics.com/
- 구본혁, "KAIST 창업기업 테그웨이, 'CES 2020' 혁신상 수상," 헤럴드경제, 2019. 11. 8.
- P.-O. Pigny and L. Dominjon,"Using CNNs for users segmentation In video see-through augmented virtuality," in Proc. IEEE Int. Conf. Artif. Intell. Virtual Reality. Sandiego, CA, USA, Dec. 2019, pp. 229-234.
- APPLE, "ARKit 4," https://developer.apple.com/kr/augmented-reality/arkit/
- https://www.ultraleap.com/
- https://optitrack.com/
- 최종우 외,"후각 바이오 정보 기반 치매 가상증강콘텐츠 기술 동향," 전자통신동향분석, 제34권 제4호, 2019, pp. 89-97. https://doi.org/10.22648/etri.2019.j.340409
- 이지은, "후각과 알츠하이머병," J. Rhinolopy, vol. 24, no. 2, 2017, pp. 1-7. https://doi.org/10.18787/jr.2017.24.1.1
- Insent, "TS-5000Z," http://www.insent.co.jp/en/products/ts5000z_index.html
- Alpha MOS, "ASTREE-Taste analysis," https://www.alphamos.com/astree-taste-analysis
- 사이언스타임즈, "가상 현실 능가할 '가상 맛보기' 기술 탄생", 2020. 6. 16.