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Research on the Relationship between Player Type and MMORPG "Grinding" Type

플레이어 유형과 MMORPG "Grinding" 유형과의 관계 연구

  • Yang, Dan (Dept. of Design & Manufacturing Engineering, Jeonbuk National University) ;
  • Cho, Dong-Min (Dept. of Industrial Design, Jeonbuk National University)
  • 양단 (전북대학교 대학원 디자인제조공학과) ;
  • 조동민 (전북대학교 산업디자인학과)
  • Received : 2021.06.30
  • Accepted : 2021.09.16
  • Published : 2021.10.20

Abstract

In the middle and late period of MMORPG, as more and more time and energies are repeatedly consumed due to Grinding, it is easy for the players to feel bored and quit the game. This paper mainly studies the differences in preferences of four types of players for MMORPG grinding types. Apart from that, SPSS software is used to make descriptive analysis, credibility analysis, and one-way analysis of variance on the 200 survey sample data. Based on the content of the experimental results, this study proposes an optimized design plan for MMORPG grinding from the perspective of player tendency.

MMORPG 중후반에 "Grinding"으로 인해 소모되는 경우시간과 에너지가 갈수록 많아지고, 반복되다 보면 지루한 느낌이 들기 쉽기 때문에 유저의 이탈을 초래하기 쉽다. 본 논문은 MMORPG "Grinding" 8종 유형에 대한 Richard Bartle의 4가지 플레이어 유형의 선호도의 차이를 연구하고자 SPSS 소프트웨어를 사용하여 수집된 200개의 샘플 데이터에 대한 묘사적 분석, 신뢰성 분석, 단요인 방차 분석을 수행했다. 연구 결과에 따라 MMORPG 'Grinding' 최적화 방안을 게이머 성향 차원에서 제시했다.

Keywords

References

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