DOI QR코드

DOI QR Code

디지털 게임 기반 학습 방법을 이용한 강사 소개 교육용 게임의 구현

Implementation of the Educational Game for Learning the Lecturers Information using the Digital Game-based Learning Methodology

  • Wahyutama, Aria Bisma (Department of Information and Communication Engineering, Changwon National University) ;
  • Gusdya, Wanda (Department of Informatics Engineering, Pasundan University) ;
  • Hwang, Mintae (Department of Information and Communication Engineering, Changwon National University)
  • 투고 : 2021.06.29
  • 심사 : 2021.08.15
  • 발행 : 2021.09.30

초록

본 논문에서는 디지털 게임 기반 학습(DGBL) 방법을 사용하여 대학 신입생들이 학과의 강사들 정보와 지도 교과목들에 대해 학습할 수 있는 대화형 강사 소개 게임을 구현한 결과를 제시한다. 이 게임은 강사의 이름, 사진, 지도 교과목 등의 정보들을 퀴즈 게임 형식으로 제공하며, 개발 환경으로는 유니티(Unity)와 PHP를 사용하였다. 게임과 통합 콘텐츠 관리 시스템(CMS, Content Management System) 그리고 데이터베이스 간의 통신은 REST API를 사용하여 이루어지며, CMS는 게임의 내용을 관리하고 각 레벨에 대한 점수와 질문 수, 게임 사용자의 암호, 성능 임계값과 같은 게임의 여러 파라미터들로 구성된다. 개발한 대화형 게임은 통합 CMS를 사용하고 있어 상황 변화에 따라 동적으로 컨텐츠 업데이트가 가능하므로 학과의 변경의 대해 쉽게 적용할 수 있으며, 아울러 다양한 교육용 게임 개발에도 활용할 수가 있다.

In this paper, we present the results of implementing an interactive lecturer introduction game that allows new students or freshmen to learn about their lecturer's information using a Digital Game-based Learning (DGBL) methodology. This game provides information such as the lecturer's name, photo, the courses that they teach in the form of a quiz game, with Unity and PHP used as the development environment. Communication between the game, Content Management System (CMS), and the database is by using the REST API, which enables the administrator to manage the content of the game such as score and number of questions for each level, user's password, and performance threshold, as well as the lecturer's information itself. Since the developed interactive game uses an integrated CMS, the content can be updated dynamically according to the situation, therefore, it can be easily applied to other departments, as well as other various educational games.

키워드

참고문헌

  1. Hult International Business School. Why You Need to Get to Know Your College Professor [Internet]. Available: https://www.hult.edu/blog/need-get-know-college-professors/.
  2. Florida National University. The Importance of Building a Professional Relationship with Your Professor [Internet]. Available:https://www.fnu.edu/importance-building-professional-relationship-professor/.
  3. T. Anastasiadis, G. Lampropoulos, and K. Siakas, "Digital Game-based Learning and Serious Games in Education," International Journal of Advances in Scientific Research and Engineering, vol. 4, no. 12, pp. 139-144, Dec. 2018.
  4. H. Mouaheb, A. Fahli, M. Moussetad, and S. Eljamali, "The Serious Game: What Educational Benefits?," Procedia - Social and Behavioral Sciences, vol. 46, pp. 5502-5508, Dec. 2012. https://doi.org/10.1016/j.sbspro.2012.06.465
  5. T. B. Yoon and J. K. Park, "Design and Implementation of a Card Game for Chemical Education," Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, vol. 6, no. 8, pp. 567-576, Aug. 2016. https://doi.org/10.14257/AJMAHS.2016.11.35
  6. S. Soeheri, "DGBL-ID (Digital Game Based Learning) Sebagai Arsitektur Perancangan Game Edukasi," Eksplora Informatika, vol. 6, no. 1, pp. 71-80, Sep. 2016.
  7. R. Roth, "User Interface and User Experience (UI/UX) Design," Geographic Information Science & Technology Body of Knowledge, vol. 2017, no. Q2, Apr. 2017.
  8. A. Dillon, "User Interface Design," Encyclopedia of Cognitive Science, Jan. 2006.
  9. M. Taylor, E. Moynihan, and T. Wood-Harper, "Knowledge for software maintenance," Journal of Information Technology, vol. 12, no. 2, pp. 155-166, Jun. 1997. https://doi.org/10.1080/026839697345161
  10. R. D. Agustin, "Kerangka Analisis Komponen Konsep Dan Desain Game," Jurnal Ilmiah Teknologi Informasi Terapan, vol. III, no. 2, pp. 86-95, Apr. 2017.