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A Qualitative Study on 3D Designer Jobs in Fashion Vendors

의류수출업체의 3D 디자이너 직무에 대한 질적 연구

  • Choi, Younglim (Dept. of Fashion Design/Art & Design Institute, Daegu University)
  • 최영림 (대구대학교 패션디자인학과/조형예술연구소)
  • Received : 2021.08.03
  • Accepted : 2021.08.30
  • Published : 2021.08.31

Abstract

This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

Keywords

Acknowledgement

이 연구는 2019학년도 대구대학교 학술연구비지원으로 수행되었음.

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