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수업 활성화를 위한 스마트폰 앱·시스템 설계 방안

Smartphone Applications/System Design Plan for Class Activation

  • 임경희 (성균관대학교 컴퓨터교육과) ;
  • 김미량 (성균관대학교 컴퓨터교육과)
  • Lim, Kyung-Hee (Department of Computer Education, Sungkyunkwan University) ;
  • Kim, Mi Ryang (Department of Computer Education, Sungkyunkwan University)
  • 투고 : 2021.03.05
  • 심사 : 2021.06.20
  • 발행 : 2021.06.28

초록

본 연구에서는 우리나라 95%이상의 청소년들이 소유하고 있는 스마트폰을 학교 수업에 활용하는 방안을 탐색하고자 스마트폰 활용 시스템을 설계하였다. 먼저 청소년 관련 요인과 스마트폰 수업 활용의 선행연구에 나타난 주의산만, 의존도, 동기부여, 협동심 고취 요인을 기반으로 필요 기능을 선정한 후에 학생, 교사, 부모의 교육적 역할에 따라 세 버전의 앱을 설계하였다. 이 앱을 이용함으로써 학생은 자율학습, 학습동기 부여, 활발한 상호작용이 가능하고 교사는 학생들과 더욱 밀착하여 세밀한 피드백을 하면서 수업의 질을 개선해 나갈 수 있으며 부모는 학생의 안전한 스마트폰 사용 학습을 확인할 수 있다. 이 방안으로 학교 수업에서 스마트폰 사용이 활성화되어 교육 효과를 높이는 데 도움이 될 수 있기를 기대한다.

In this study, a smartphone utilization system was designed to explore ways to use smartphones owned by more than 95% of Korean teenagers in school classes. First, the necessary functions were selected based on the factors related to adolescents and the factors of distraction, dependence, motivation, and cooperation in the preceding studies on the use of smartphone classes, and then three versions of the application were composed according to the educational roles of students, teachers, and parents. By using these applications, students can learn self-study, motivate learning, and actively interact, teachers can be more closely with students and facilitate lessons while giving detailed feedback, and parents can check the student's safe learning using smartphones. It is hoped that this measure will help to increase the educational effect by activating the use of smartphones in school classes.

키워드

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