References
- Sang-Hyub Jung, Seung-Wan Han, Hyo-Chan Kim, Ki-Nam Kim, Min-Sun Song, Kang-Hee Lee, "Development of a Serious Game using EEG Monitor and Kinect." Journal of Korea Game Society, Vol. 15, No. 4, pp. 188-198, 2015.
- Dong-Min Shin, Dong-Il Shin, Dong-Kyoo shin, "Research of Real-Time Emotion Recognition Interface Using Multiple Physiological Signals of EEG and ECG." Journal of Korea Game Society, Vol. 15, No. 2, pp. 105-114, 2015. https://doi.org/10.7583/JKGS.2015.15.2.105
- Tae-Hyun Kim, Jae-Youn Shim, Hwan-Soo Yoo, Seong-Whan Kim. "Design and Implementation of Social Network Game using Electroencephalogram." Journal of The Korean Society for Computer Game, 26, pp.183-188. 2013.
- Hee-Young Kim, "A Development of Mixed Reality Contents Considered in Brain-Computer Interface Art." Cartoon & Animation Studies, No. 56, pp. 505-533. 2019.
- Eunmin Lee, Hyunji Kim, Sooyong Kim, Sungjoon Jeong, Kyungho Won, Sung Chan Jun. "An open source based Neurofeedback Game MindCar and usability evaluation by conducting demonstration and survey." Jourmal of the HCI Society of Korea, Vol. 15, No 2, pp. 59-65, 2019.
- https://www.mindballplay.com/
- https://store.neurosky.com/products/paranormal-mynd-exorcism
- https://store.neurosky.com/products/mindflex
- Korea Creative Content Agency "BCI(Brain Computer Interface)Tech.." Culture Technology Report No. 12, March 2011.
- Byoung-Kyong Min "Spectral analysis of brain oscillatory activity" Korean Journal of Cognitive Science Vol. 20, No. 2, pp155-181, 2009. https://doi.org/10.19066/cogsci.2009.20.2.003
- Electroencephalography: http://en.wikipedia.org/wiki/Electroencephalography
- M. B. Sterman, "Sensorimotor EEG operant conditioning and experimental and clinical effects," The Pavlovian journal of biological science, Vol.12, No.2, pp.65-92, 1977. https://doi.org/10.1007/BF03004496
- Joel F. Luber, M. N. shouse, "EEG and Behavioral Changes in a Hyperkinetic Child Concurrent with Training of the Sensorimotor Rhythm(SMR) A PreliminaryReport", Biofeedback and Self-regulation, Vol. 1, No. 3, pp.293-305, 1976. https://doi.org/10.1007/BF01001170
- Zhao, Qinping. "A survey on virtual reality.", Science in China Series F: Information Sciences, Vol. 52, No. 3, pp. 348-400, 2009. https://doi.org/10.1007/s11432-009-0066-0
- O'Regan, Gerard. "Marvin Minsky.", Giants of Computing. Springer, London, pp. 193-195, 2013.
- Parslow, Graham R. "Commentary: Google glass: A head-up display to facilitate teaching and learning.", Biochemistry and Molecular Biology Education, Vol. 42, No.1, pp. 91-92, 2014. https://doi.org/10.1002/bmb.20751
- Goradia, Ishan, Jheel Doshi, and Lakshmi Kurup. "A review paper on oculus rift & project morpheus." International Journal of Current Engineering and Technology Vol. 4, No. 5, pp. 3196-3200, 2014.
- Huboro Inc, "H-Brain EEG device", 2012
- https://aframe.io/docs/1.1.0/introduction/