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Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon (Software Engineering Laboratory, Department of Software and Communication Engineering, Hongik University) ;
  • Kim, Ki Du (Digital Infrastructure Team, Department of AI Digital Convergence, TTA) ;
  • Kim, R. Young Chul (Software Engineering Laboratory, Dept. of Software and Communication Engineering, Hongik University)
  • Received : 2021.11.30
  • Accepted : 2021.12.07
  • Published : 2021.12.31

Abstract

Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Keywords

Acknowledgement

The research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (2021R1I1A305040711) and the BK21 FOUR (Fostering Outstanding Universities for Research) funded by the Ministry of Education (MOE, Korea) (No.2021R1I1A305040711).

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