Children's Education Application Design Using AR Technology

AR기술을 활용한 어린이 교육 어플리케이션 디자인

  • Chung, HaeKyung (Konkuk University, Visual Communication & Media Design) ;
  • Ko, JangHyok (Sahmyook University, College of Science & Technology)
  • 정혜경 (건국대학교 미디어학부 시각영상디자인) ;
  • 고장혁 (삼육대학교 컴퓨터메카트로닉스공학부)
  • Received : 2021.09.17
  • Accepted : 2021.12.14
  • Published : 2021.12.31

Abstract

Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

Keywords

Acknowledgement

이 논문은 2021학년도 건국대학교의 연구년교원 지원에 의하여 연구되었음.

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