DOI QR코드

DOI QR Code

교수-학습 환경 개선을 위한 저비용 전자칠판 시스템 구현

Implementation of Low Cost Interactive WhiteBoard System for Improving Teaching-Learning Environment

  • 김경열 (대구가톨릭대학교 SW중심대학) ;
  • 박지수 (전주대학교 컴퓨터공학과)
  • 투고 : 2020.06.16
  • 심사 : 2020.07.18
  • 발행 : 2020.09.30

초록

최근 IT 기술의 발달로 새로운 정보 기술이 적용된 디지털 매체들이 다양하게 개발되고 있다. 교실 수업은 강의 위주의 학습 환경이 학습자가 참여하는 학습 환경으로 변화하고 있다. 특히 전자칠판은 교수자-학습자가 상호작용을 위한 협동 학습을 하는데 효과적인 디지털 매체로 사용된다. 그러나 기존 전자칠판은 구매 및 유지보수에 많은 비용이 필요하고, 작동시키는 데 있어 다양하고 복잡한 기능을 제공함으로써 사용자의 부담이 가중된다. 본 논문에서는 개발도상국이나 최빈국을 대상으로 교수-학습 환경 개선을 위해 프로젝터가 설치된 공간에서 상호작용을 촉진하기 위한 협동 학습을 지원하는 저비용 전자칠판을 개발하고, 학습활동이 학습 관리 시스템에 연동되도록 시스템을 구현한다.

With the recent development of IT technology, various digital media to which new information technology is applied are being developed. In classroom lessons, the learning environment centered on lectures has changed to a learning environment in which learners participate. In particular, Interactive WhiteBoard (IWB) are used as an effective digital medium for teacher-learners to collaborate for interaction. However, existing IWB are expensive to purchase and maintain, and provide various and complicated functions to operate the IWB, which imposes a heavy burden on users. In this paper, we develop a low-cost IWB that supports collaborative learning to facilitate interaction in the space where projectors are installed to improve the teaching-learning environment. In addition, it is implemented so that learning activities using the IWB are interlocked and stored in the learning management system.

키워드

참고문헌

  1. Korean Institute of Education and KERIS., "2017 SW Education Leading Teacher Training Materials(Elementary school)," TM 2017-38, 2017
  2. D. Passey, C. Rogers, J. Machell, G. McHugh and D. Allaway, "The motivational effect of ICT on pupils. Department of Educational Research," from the World Wide Web: http://tinyurl.com/m7kcocd, 2004.
  3. Kim MinKyung, Jeong Sun Lee, and Ku Jojng Yoo, “An analysis of social skills and verbal interaction in largegroup discussion activities using smart devices -focusing young children safety education using electronic board-,” The Korea Open Association for Early Childhood Education, Vol. 21, No. 2, pp. 263-289, 2016.
  4. Don Han Kim, “Development of Learning System based on Electronic White Board and Smart Phone,” The Korean Society of Science & Art, Vol. 13, No. 1, pp. 51-63, 2013. https://doi.org/10.17548/ksaf.2013.08.13.51
  5. Eunsil Hong, "Adopting SMART Learning for Korean as Foreign and Second Language," Korean Language Education Research, Vol. 44, pp. 585-612, 2012. https://doi.org/10.20880/kler.2012..44.585
  6. Sung Hun Ahn, “Analysis of Overseas Cases and Field Requirements for SW Education Classrooms,” The Korean Society for Creative Information Culture, Vol. 5, No. 3, pp. 355-364, 2019.
  7. EungSeo Park, “Developing an Electronic Board for Supporting a Mathematics Classroom Environment in an Extremely Low-Cost,” KU Center for Curriculum and Instruction Studies, Vol. 4, No. 1, pp. 175-197, 2011.
  8. Sungyong Lee, Hyeongmin Kim, "Interactivity Analysis of Korean Learning Websites," The Studies of Korean Language and Literature, Vol. 65, pp. 371-403, 2019.
  9. G. Wells and A. Bridges, "Learning through interaction: volume 1: the study of language development (Vol. 1)," Cambridge University Press. 1987.
  10. Jeongryeol Kim, “English Teaching and Learning Model Development Using Interactive White Boards,” Korean Journal of Teacher Education, Vol. 25, No. 1, pp. 109-141, 2009.
  11. K. Wall, S. Higgins and H. Smith, 'The visual helps me understand the complicated things: Pupil views of teaching and learning with interactive whiteboards.' British Journal of Educational Technology, Vol. 36, No. 5, pp. 851-867, 2005. https://doi.org/10.1111/j.1467-8535.2005.00508.x
  12. Kung-Teck, Wong, Kuan Nien Tan, and Chia Ying Lin, “Innovative improvised low-cost wiimote interactive whiteboard (lw-iwb) learning tool for teaching chinese as a second language (TCSL),” International Journal of Innovative Technology and Exploring Engineering, Vol. 9, No. 1, pp. 2233-2237, 2019. https://doi.org/10.35940/ijitee.A4803.119119
  13. C. Gray, L. Hagger-Vaughan, R. Pilkington, S. A. Tomkins, “The pros and cons of interactive whiteboards in relation to the key stage 3 strategy and framework,” Language Learning Journal, Vol. 32, No. 1, pp. 38-44, 2005. https://doi.org/10.1080/09571730585200171
  14. Kim Jeongryol and Kim Kyeongchul, “A Study on the effects of English classes in elementary school using the interactive whiteboard,” Primary English Educaton, Vol. 15, No. 1, pp. 113-146, 2009.
  15. Min Seok Kang and Lim Keol, “Structural Analyses on the Effects of Self-regulated Learning and Learning Motivation on Learner-instructor Interactions and Academic Performance in College Learning Environments with e-Learning Contents,” The Korea /Contents Association, Vol. 13, No. 11, pp. 1014-1023, 2013. https://doi.org/10.5392/JKCA.2013.13.11.1014
  16. Eun Hwan Lee and Jong Yeon Lee, “Analysis of Structural Relationships of Learner Characteristics, Interactions Flow, Perceived Usefulness and Learning Satisfaction in SMART Education Environments: Focused on Elementary School,” Korea Association of Educational Information & Media, Vol. 19, No. 3, pp. 573-603, 2013.
  17. Eunsang Ko, Rhee Yang Weon, and Chang Woo Lee, “Performance Improvement of User Interface for Interactive Whiteboard based on User Experience,” Korean Institute of Information Scientists and Engineers, Vol. 19, No. 9, pp. 451-455, 2013.
  18. Jeongryeol Kim and Kim Eunsook, “Development of teaching and learning model using interactive white board for language input enhancement,” Multimedia Assisted Language Learning, Vol. 13, No. 1, pp. 121-145, 2010. https://doi.org/10.15702/mall.2010.13.1.121
  19. TED Johnny Lee. http://johnnylee.net/projects/wii/(2014.12.31.)
  20. Sungsuck Yoo, "Development and utilization of low-cost Wii-Mouse to improve the teaching-learning environment," KOREA University Master's Thesis, 2010.
  21. Sin-Wung Kim, Sung-Ho Kim, Jong-Reol Choi, Oh-Bong Kwon, and Yong-Sung Kim, "Design and Implementation of Program for Expanded Module of Open-Source Moodle LMS," Journal of The Korean Society for Computer Game, Vol. 25, No. 3, pp. 157-164. 2012.
  22. JongKi Lee, “A Case Study on the Use of Moodle Learning Management System in 4th Industry and Future Design Liberal Arts Classes: Focusing on Individual Differences in Participation of Learning Activities,” The Korean Research Association for the Business Education, Vol. 33, No. 4, pp. 25-42, 2019.
  23. Davaasuren, B., "Structural Relationship among School Support, TPACK, and Technology Use among Mongolian Teachers," 2020.