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영유아의 게임 이용에 대한 연구동향

Research Trends on Preschoolers' Game Using

  • 투고 : 2019.12.23
  • 심사 : 2020.01.28
  • 발행 : 2020.01.31

초록

게임에 대한 질병코드 부여와 관련하여 사회적 관심이 높으나, 여전히 게임이 인간에게 어떤 피해를 입히는지에 대한 규명은 부족한 실정이다. 이 연구에서는 영유아의 게임이용 관련 연구동향을 알아봄으로써 현재까지 수행되어 온 연구의 전체적인 동향, 시사점 등을 파악하고 한다. 이러한 연구목적에 따라 영유아 게임 사용에 대한 연구시기, 내용, 유형, 자료 수집, 통계분석, 연구/조사대상, 학문분야에 대해 살펴보았다. 연구의 대상은 2010년에서 2019년까지 국내에서 발간된 KCI등재지 혹은 등재후보지 게재 논문으로, 영유아의 전자게임 사용과 관련된 주제를 다룬 69편이다. 연구결과, 첫째, 영유아의 게임이용 관련연구는 2010-2011년, 2014-2016년 사이에 많이 이루어졌으며, 2017년 이후 급격히 줄어들었다. 둘째, 연구의 내용은 게임의 부정적 영향력과 프로그램 개발에 관한 내용이 많았다. 셋째, 연구유형은 양적연구와 질적연구가 고르게 이루어지고 있었다. 넷째, 자료수집은 설문지와 기타 조사방식이, 통계분석은 기술통계, 차이검증, 회귀분석이 많았다. 다섯째, 연구대상은 유아에 집중되어 있었고, 성인을 통한 간접 조사가 많았다. 여섯째, 학문분야는 크게 교육분야와 게임분야로 나뉘며, 분야에 따라 연구주제의 경향에도 차이가 있었다. 이 연구는 전자게임에 대한 학계의 최근 연구동향을 정리하여 전자게임의 영향에 대한 학문적 고찰결과를 통합적으로 제시함으로써, 이후 영유아를 위한 게임이용 지도방법 및 후속연구의 방향에 대한 시사점을 제시하고자 하였다.

Although social interest is high in relation to the provision of disease codes to games, it is still insufficient to identify the damages caused by games. The purpose of this study is to examine the research trends related to game using of preschoolers to understand the implications of the precedent researches. According to the purpose, the research period, contents, types, data collection, statistical analysis, research/investigation subjects, and academic fields of the precedent researches were examined. The subject were 69 articles published in Korea from 2010 to 2019. As a result, first, a large number of researches related to preschoolers' game using were conducted in 2010-2011, 2014-2016, and the number has decreased sharply since 2017. Second, the contents of the study were mainly about the negative influences of the game and the program development. Third, quantitative and qualitative researches were conducted evenly. Fourth, the data collection methods was mostly questionnaire and other survey methods, and statistical analysis was mostly descriptive statistics, difference verification, and regression analysis. Fifth, the study subjects were focused on preschoolers, and there were many indirect investigation through parents and teachers. Sixth, the academic fields were largely divided into educational and game fields, and there was a distinct difference in the trend of research topics between the fields. Based on the results, this study aimed to provide basic information and data that can be the basis for further research on the game using and to suggest directions for future research.

키워드

참고문헌

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