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Development of VR Healing Content 'NORNIR' Using Color Therapy

컬러테라피를 활용한 VR 힐링 콘텐츠, '노르니르' 개발

  • Choi, Seyoung (Dept of Digital Media Design and Applications, Seoul Women's University) ;
  • Kim, Sujin (Dept of Digital Media Design and Applications, Seoul Women's University) ;
  • Lee, Nayoung (Dept of Digital Media Design and Applications, Seoul Women's University) ;
  • Lee, Kihan (Dept of Digital Media Design and Applications, Seoul Women's University) ;
  • Ko, Hyeyoung (Dept of Digital Media Design and Applications, Seoul Women's University)
  • 최세영 (서울여자대학교 디지털미디어학과) ;
  • 김수진 (서울여자대학교 디지털미디어학과) ;
  • 이나영 (서울여자대학교 디지털미디어학과) ;
  • 이기한 (서울여자대학교 디지털미디어학과) ;
  • 고혜영 (서울여자대학교 디지털미디어학과)
  • Received : 2020.06.21
  • Accepted : 2020.06.25
  • Published : 2020.07.01

Abstract

This study embodies and proposes VR color therapy healing contents 'Nornir' that can manage stress in daily life. "Nornir" applies the CRR analysis method to provide a customized VR color therapy experience according to the three colors selected by the user. It is designed to enable users to understand themselves through their color journey, to rec eive various color interactions and stimuli to implement in the future, and to provide healing that lowers stress levels. Based on the results implemented, the Korean version of the mood condition test 'K-POMS' was conducted before an d after the demonstration to check the user's stress changes after the content demonstration. Experiments have shown that users clearly see a decrease in negative emotions and an increase in positive emotions. By using VR technology, color psychotherapy rules are combined to provide the possibility of relieving stress for users who are exposed to fre quent stress in daily life.

본 연구는 일상 속에서 스트레스를 관리할 수 있는 VR 컬러테라피 힐링콘텐츠 '노르니르'를 구현하고 이를 제안한다. '노르니르'는 CRR 분석법을 적용하여 사용자가 선택한 3가지 컬러에 따라 맞춤형 VR 컬러테라피 체험의 여정을 제공한다. 사용자는 해당 컬러 여정을 통해 자신에 대해 이해하고, 앞으로 실천할 목표를 다양한 색채 인터랙션과 자극으로 제공받으며, 스트레스 수준을 낮추는 힐링이 가능하도록 설계하였다. 구현된 결과를 바탕으로 콘텐츠 시연 후의 사용자의 스트레스 변화를 확인하기 위해 한국판 기분 상태 검사 'K-POMS'를 실험 참가자들을 대상으로 시연 전후에 실시하였다. 실험 결과 사용자들은 부정적 감정의 감소와 긍정적 감정의 증가를 뚜렷이 보였다. VR 기술을 활용하여 색채심리치료룰 접목하여 일상에서 잦은 스트레스에 노출되는 사용자들의 스트레스를 완화 시켜줄 수 있는 가능성을 제시하였다.

Keywords

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