DOI QR코드

DOI QR Code

A Study on Video Content Scalability Using Holographic Production Technology

홀로그래픽 프로젝션 기술을 활용한 영상 콘텐츠 확장성 연구

  • Shan, Xinyi (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
  • 선심이 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • Received : 2020.02.24
  • Accepted : 2020.05.20
  • Published : 2020.05.28

Abstract

Stereoscopic imaging is an important branch in the field of digital imaging, and has grown significantly over the last two decades through research and development. Hologram projection technology based on stereoscopic technology has been a social issue since the development of the Hungarian physicist Daniel Garber in 1947. It is becoming more and more important as stereoscopic works using similar technologies are applied to various fields. This study analyzed content cases using classical and creative stereoscopic technology from the perspective of digital image content design and explored the multiprotocol direction of holographic projection.

입체영상 기술은 디지털 영상 분야의 중요한 갈래이며, 지난 20여년 동안 연구와 발전을 거쳐 크게 성장하였다. 이 기술은 많은 분야에서 더 다양화되고 중요한 영상콘텐츠 제작 방법으로 발전하고 있다. 입체영상 기술에 기초한 홀로그램 투영 기술은 1947년 영국 헝가리계 물리학자 대니얼 가버의 이론적 연구 이후 홀로그램 기술은 지속적이면서 빠른 속도로 발전해 사회적으로 이슈화 되었다. 현재 진정한 홀로그램 기술에는 미치지 못하지만, 이와 유사한 기술을 활용한 입체영상 작품이 다양한 분야에 응용되면서 점점 더 중요하게 부각되고 있다. 본 연구는 디지털 영상콘텐츠 디자인 설계의 관점에서 고전적이고 창의적인 입체영상 기술을 활용한 콘텐츠 사례를 분석하고 홀로그램 투영의 멀티프로토콜 방향을 모색하였다.

Keywords

References

  1. S. Lim & S. Kim. (2014). Holographic projection system with 3D spatial interaction. Lecture Ecture Notes in Electrical Engineering, 285, 409-416. https://doi.org/10.1007/978-981-4585-18-7_46
  2. M. O. Hwang & Y. J. Shin. (2017). Create 3D holographic projectors and pxperience VR devices. Korean Academy of Elementary School Science Education, 2, 117.
  3. H. M. Lee. (2004). The implementation of virtual environment by using stereo vision. Journal of the Korea society of computer and information, 9(3), 79-85.
  4. J. H. Kim & H. K. Yang. (2017). Synthesis of wide-viewing holographic stereogram via segmenting a hologram and a object. Journal of the Institute of New Technology, 27, 211-218.
  5. S. Y. Lim & S. W. Kim. (2012). 3D Holographic contents work and Projection Act on Spectator Approach. Korean Journal of Contents, 27(12), 597-604.
  6. H. S. Kim. (2018). Augmented-reality Projection Display Based on Full-color Holographic Screens. Master's Degree Thesis. Kwangwoon University, Seoul. DDC : 621.381 23
  7. Y. E. Kim. (2014). The Stereoscopic techniques for Media Art. Journal of Next-generation Convergence Information Technology, 3(2), 71-76.
  8. S. M. Cho & H. S. Kim. (2013). Study on the Viewers' Psychological Responses to Stereoscopic Images of 3D film. Journal of Image Technology, (19), 23-49.
  9. Y. Ran. (2016). A Study on the imaging technology in Chinese performing arts: focusing on of Chinese central station CCTV. Master's thesis. Yonsei University, Seoul.
  10. https://baike.baidu.com/item/%E5%85%A8%E6%81%AF%E6%8A%95%E5%BD%B1/9443226?fromtitle=%E5%85%A8%E6%81%AF%E6%8A%95%E5%BD%B1%E6%8A%80%E6%9C%AF&fromid=1521937&fr=aladdin
  11. https://zh.wikipedia.org/wiki/%E5%85%A8%E6%81%AF%E6%91%84%E5%BD%B1
  12. https://baijiahao.baidu.com/s?id=1621841680810127633&wfr=spider&for=pc
  13. http://blog.sina.com.cn/s/blog_bfbd08170102wz52.html
  14. https://baijiahao.baidu.com/s?id=1651505491713736887&wfr=spider&for=pc
  15. https://www.jianshu.com/p/803804f6d626
  16. http://www.jianshu.com/p/a4c28a88d230