DOI QR코드

DOI QR Code

A Study on the Characteristics of Children's Experience Exhibition Based on Tangible User Interface

TUI(Tangible User Interface)기반의 어린이 체험전시 특성 분석 연구

  • Lee, Tae-Eun (Division of Visual Communication Design, Dankook University) ;
  • Lee, Chang-Wook (Visual Communication Design, Dankook University)
  • 이태은 (단국대학교 커뮤니케이션디자인과) ;
  • 이창욱 (단국대학교 커뮤니케이션디자인과)
  • Received : 2020.01.15
  • Accepted : 2020.03.20
  • Published : 2020.03.28

Abstract

This study is a basic research towards diffusion of discourse regarding TUI-based experience exhibition. In that purpose this study tries to find out the development type of children's experience exhibition using TUI by analyzing children's experience exhibition phenomena that are changing in digital environment. For the sake of this research, cases of experience exhibitions were analyzed and characteristics were derived based on TUI(Tangible User Interface) and on the types of tangibles. As results of this study, TUI elements were found in the order of interactive planes, connection of bits and atoms, and environmental media and Tangibles were ranked in the order of stuff, planes, devices, and space types. This fact shows that TUI is actively used in experience exhibitions where children's active participation and extended experience is necessary.

본 연구는 TUI기반 체험전시의 담론 활성화를 위한 기초 연구로 디지털환경에서 변화되고 있는 어린이 체험전시 현상을 분석하여 TUI를 활용한 어린이 체험전시의 발전 유형을 밝혀 보고자 하였다. 연구 전개를 위하여 체험전시에서 야기되는 인터랙티브의 요소인 TUI(tangible user interface)를 처음 제안한 MIT Tangible Media Group의 3가지 요소 측면(인터랙티브 평면, 비트와 원자의 연결, 환경미디어)과 텐저블즈 유형(물건, 장치, 평면, 공간)을 토대로 국내외 체험전시 사례를 조사 분석하고 특성을 도출하였다. 분석결과, TUI 요소는 인터랙티브 평면과 비트와 원자, 환경미디어 순서가 많았으며, 텐저블즈는 물건, 평면, 장치, 공간 유형 순서로 높았다. 이러한 사실은 어린이들의 적극적 개입과 확장된 경험이 필요한 체험전시에 TUI가 적극 활용되고 있음을 보여준다.

Keywords

References

  1. Minjungseorim Editorial Department. (2005). Essence Korean Dictionary Communications, Seoul. Minjungseorim Editorial Department.
  2. S. H. Bak, E. S. Kim & J. B. Lee. (2016). Arduino-based Tangible User Interfaces Smart Puck Systems. Korea Multimedia Society, 19(2), 334-343. https://doi.org/10.9717/kmms.2016.19.2.334
  3. H. Ishii to B. Uilmer. (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proceedings of HCI.
  4. J. H. Bak & H. K. Kim. (2013). TUI elements according to the interactive work study analysis. The Korean Society of Art and Media, 12(1), 71.
  5. H. G. Song, J. K. Kang & J. H. Sung. (2014). A Study on the Making New Media Art Using Tangible Media. HCIKorea, 19(2), 929-931.
  6. J. H. Bak & H. K. Kim. (2013). TUI elements according to the interactive work study analysis. The Korean Society of Art and Media, (21), 69-76.
  7. J. H. Choi. (2007). The research of comparison analysis for between GUI and TUI under the Ubiquitous-computing environment, Journal of Korea Design Knowledge, (4), 193-202.
  8. J. Y. Lee. (2002). A study on the tangible interface system : with emphasis on the modeling language for tangibles, Master's Degree. dissertation, KAIST. Daejeon.
  9. Y. W. Lee. (2007). Research on children's experiential exhibition plan : experience through five senses especially tactility, Master's Degree. dissertation, Duksung Women's University, Seoul.
  10. D. R. Song. (2010). Research on children's experiential exhibition plan : experience through five senses especially tactility, Master's Degree. dissertation, Kookmin University. Seoul.
  11. B. M. Kim. (2017, Dec). Museum and Culture Development. The 5th Yeongwol International Museum Forum. (pp.30-33). Yeongwol.
  12. RiSuPia. https://www.panasonic.com
  13. Exploretorium. https://www.exploratorium.edu/
  14. Seoul Childrens Museum. https://seoulchildrensmuseum.org/
  15. Gwacheon National Science Museum. https://www.sciencecenter.go.kr