References
- J. W. He & X. Y. He. (2015). Game player psychology. Game psychology.
- S. M. Chu. (2016). The application of self-determination in teaching activities. Text information.
- J. McGoni. (2016). Real-time feedback: gamification. Games change the world of incentives. Games change the world.
- Y. X. Li. (2013). Study on the pedagogy of college students' ideological and political education reward under the background of maslow's theory of demand position system. Northwest normal university.
- Basque. (2007). What does a game consist of Game development and production - game software development expert series.
- Y. X. Zhu. (2014). People motivation, management psychology (3rd edition).
- G. Zhang & Y. Xiao. (2010). Mayo hawthorne,. The world's largest experiment in management psychology. reward and punishment psychology.
- G. Xue, Q. Dong, L. F.Zhou, H. Zhang & C. S. Chen. (2001). Study on the relationship between internal motivation, external motivation and innovation. Psychological development and communication.
- W. Despain. (2014). 100 principles of game design. New Riders.
- J. Borland & B. King. (2003). Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. New York: McGraw-Hill
- H. Li & L. Yang. (2007). Occupational Health Psychology in a Cross-Culture Perspective. Studies of Psychology and Behavior, 5(3), 235-240.
- H. Y. Li. (2000). A Developmental Study on the Spatial-Cognitive Ability of Adolescents. International Journal of Psychology, 35(3/4), 320.
- C. D. Lin, Q. A. Li & H. Y. Li. (2004). The effect of mnemonic key-letters method on Chinese children at risk in English vocabulary learning. Acta Psychological Sinica, 36(4), 482-490
- R. Koster. (2013). Theory of fun for game design. "O'Reilly Media, Inc.".
- M. Csikszentmihalyi. (2015). Flow : The Psychology of Optimal Experience. New York: Harper & Row.