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가상 시뮬레이션의 특수교육 활용 기대감에 영향을 미치는 현존감 요인의 경로 분석

Path Model for Presence Factors Affecting Expectations and Concerns of Using Virtual Simulation in Special Education

  • 백종남 (우석대학교 특수교육과)
  • 투고 : 2020.01.06
  • 심사 : 2020.02.20
  • 발행 : 2020.02.28

초록

이 연구의 목적은 가상 시뮬레이션의 특수교육 활용에 영향을 미치는 현존감 요인의 경로를 분석하는데 있다. 이 연구의 목적을 달성하기 위해 C 지역 J 대학교와 K 대학교 예비특수교사 76명을 참여자로 선정하였다. 참가자들은 각 3시간으로 구성된 3개 강의를 통해 가상 시뮬레이션 이론 및 실습을 진행하였으며, 이후 현존감 검사와 가상 시뮬레이션의 특수교육 활용 기대감 설문지에 응답하도록 하였다. 이 연구의 결과 가상 시뮬레이션의 특수교육 활용 기대에 영향을 미치는 현존감 요인은 다음과 같다: 첫째, 현존감 요인 중 '재미'와 '상호작용'은 긍정적 기대에, '몰입'은 부정적 우려에 각각 직접 효과를 나타냈다. 둘째, '사실성' '접근성' '수행' '상호작용' '몰입'은 '재미'를 매개로 긍정적 기대에 간접 효과를 나타냈다. 셋째, '상호작용'과 '사실성'은 '몰입'을 매개로 부정적 우려에 간접 효과를 나타냈다. 마지막으로 연구결과에 따라 논의하고 제언하였다.

The purpose of this study is to analyze the paths of the presence that influences the use of the virtual simulation in the special education classrooms. The participants consisted of 76 students who majored in special education in J and K universities. Participants took a three lectures of 3-h. that addressed the theory and practice of virtual technology such as virtual reality(VR) and augmented reality(AR), and then completed the questionnaires on participants' presence level and expectation level of virtual simulation for special education. Study results were as followings: (1) Enjoyment and Communication have direct effects on positive expectation, while Immersion has a direct effect on negative concern; (2) Reality, Accessibility Performance, Communication, and Immersion have indirect effects mediated by Enjoyment on positive expectation; and (3) Communication and Reality have indirect effects mediated by Immersion on negative concern. Lastly, the implications and suggestions for future research were presented.

키워드

참고문헌

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