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An Exploration of Learning Environment for Promoting Conceptual Understanding, Immersion and Situational Interest in Small Group Learning Using Augmented Reality

증강현실을 활용한 소집단 학습에서 개념 이해 및 몰입, 상황 흥미를 촉진할 수 있는 학습 환경 탐색

  • Shin, Seokjin (Department of Chemistry Education, Seoul National University) ;
  • Noh, Taehee (Department of Chemistry Education, Seoul National University) ;
  • Lee, Jaewon (Korea Institute for Curriculum and Evaluation)
  • Received : 2020.05.06
  • Accepted : 2020.07.27
  • Published : 2020.12.20

Abstract

This study explored the learning environment for promoting conceptual understanding, immersion, and situational interest in small group learning using augmented reality, according to the level of students' self-regulation. 95 ninth-grade students from a coed high school in Seoul participated in this study. Students were divided into a group of four and each group was randomly assigned to three learning environments that provide one marker and one smart device(1-1), two markers and two smart devices(2-2), and four markers and four smart devices(4-4) for a group. Small group learning using augmented reality was conducted for two class periods about the chemical bonding concept from the Integrated Science subject. Two-way ANOVA results revealed that students in the 4-4 learning environment scored significantly higher than those in the 1-1 or 2-2 learning environment in a conception test. Changes in the learning environment have affected students with a low level of self-regulation. In an immersion test, students in the 4-4 learning environment scored significantly higher than those in the 1-1 learning environment, and changes in the learning environment have affected students with a high level of self-regulation. As a result of situational interest test, students in the 4-4 and 2-2 learning environments scored significantly higher than those in the 1-1 learning environment, and changes in the learning environment have affected students with a low and a high level of self-regulation. Based on the results, the educational implications of the learning environment for promoting conceptual understanding, immersion, and situational interest in small group learning using augmented reality are discussed.

이 연구에서는 증강현실을 활용한 소집단 학습에서 개념 이해 및 몰입, 상황 흥미를 촉진할 수 있는 학습 환경을 학생들의 자기조절 수준에 따라 탐색하였다. 서울시에 소재한 남녀공학 고등학교 1학년 95명이 연구에 참여하였다. 한 모둠에 마커와 스마트 기기를 각각 1개(1-1), 2개(2-2) 또는 4개(4-4)를 제공하는 세 가지 학습 환경을 구성하고, 학생들을 4인 1모둠으로 편성하여 각 학습 환경에 무선 배치하였다. 통합과학 교과의 화학 결합 개념에 대하여 증강현실을 활용한 소집단 학습을 2차시 동안 실시하였다. 이원 변량 분석 결과, 개념 이해도 검사에서는 4-4 학습 환경의 점수가 1-1 또는 2-2 학습 환경보다 유의미하게 높았으며, 자기조절 수준이 낮은 학생들이 학습 환경 변화의 영향을 받았다. 몰입감 검사에서는 4-4 학습 환경의 점수가 1-1 학습 환경보다 유의미하게 높았고, 자기조절 수준이 높은 학생들이 학습 환경 변화의 영향을 받았다. 상황 흥미 검사에서 4-4 및 2-2 학습 환경의 점수는 1-1 학습 환경보다 통계적으로 유의미하게 높았고, 학습 환경 변화는 자기조절 수준 높은 학생과 낮은 학생 모두에게 영향을 주었다. 연구 결과를 바탕으로 증강현실을 활용한 소집단 학습에서 학생들의 개념 이해 및 몰입, 상황 흥미를 촉진할 수 있는 학습 환경에 대한 교육적 함의를 논의하였다.

Keywords

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