참고문헌
- J. Y. Lee. (2019). Development Direction and Implications of Virtual Augmented Reality (AR. VR) Industry (38-47) Seoul: Kiet
- E. Kim, H. J. Lee. (2017). Development Trends of Mobile Augmented Reality Game Platform and User Interface. Seoul, Virtual Reality/Augmented Reality Research Group, ETRI
- E. J. Woo. (2018). US boosts 'consumer experience' as augmented reality (AR). Kotra http://news.kotra.or.kr/user/globalAllBbs/kotranews/album/2/globalBbsDataAllView.do?dataIdx=171522
- E. K. Kim. (2017). Let's pretend to place furniture at home... 'Augmented reality' and shopping meet. Yonhap News https://www.yna.co.kr/view/AKR20170505066300030
- A. H. Kim. (2018). Amazon's 'AR View' reorganizes e-commerce ecosystem. Aitimes. http://aitimes.co.kr/news/view/46903
- Y. D. Bang. (2017). From clothes to furniture... The pleasure of shopping for 'win-win' as augmented reality. Yonhap News https://www.mk.co.kr/news/society/view/2017/05/306055/#
- P. Milgram & F. Kishino. (1994). A taxonomy of mixed reality visual display. IEICE Transactions on Information and Systems, 12(12), 1321-1329
- T. A. Ronald. (1997). A survey of Augmented Reality. Teleoperators and Virtual Environments 6, 4, 355-385. https://dl.acm.org/citation.cfm?id=2871077 https://doi.org/10.1162/pres.1997.6.4.355
- J. I. HONG. (2018). "The world AR market, which is six times larger than VR...Korean Product Development Urgent". Yonhap News https://www.yna.co.kr/view/AKR20180713126600017
- S. E. Oh. (2017). Ikea Korea has release Ikea Place, an augmented reality furniture placement app. Asiatoday http://www.asiatoday.co.kr/view.php?key=20170929010014658
- K. E. Lee. (2017). Amazon, "Prefer to augmented reality before buying anything." Bloter https://www.bloter.net/archives/293839
- D. Y. Kwon. & B. Y. Kim. (2015). A Study on the Evaluation of Mobile Application Usability in the Demand Transport Service. Communication Design Association of Korea, 53(0), 60-70.
- K. B. Kim. (2010). Marketing Research for Decision Making. Seoul : Trade executive
- H. J. Kang & S. I. Kim. (2017). Evaluation on theUsability of Chatbot Intelligent Messenger MobileServices - Focusing on Goolge (Allo) and Facebook (Mmessager). Journal of the Korea Convergence Society, 8(9), 271-276. https://doi.org/10.15207/JKCS.2017.8.9.271
- J. Nielson. (1994). Usability Engineering. 26.
- C. H. Park (2004). Cognitive Processes in Exploring the Cyberspace, The Korean Journal of Experimental Psychology, 403-420.