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On Developments of Teaching-Learning Contents and Constructivist Teaching Methods Using Mobile Applications Based on Augmented Reality in Mathematics Education

증강현실 기반 모바일 앱을 활용한 수학 교수·학습 콘텐츠 개발과 구성주의적 수업방안

  • Kim, Byung Hak (Department of the Applied Mathematics and Institute of Natural Sciences, Kyung Hee University) ;
  • Song, Jinsu (Graduate School of Education, Kyung Hee University) ;
  • Park, Ye Eun (Graduate School of Education, Kyung Hee University) ;
  • Jang, Yo Han (Graduate School of Education, Kyung Hee University) ;
  • Jeong, Young Hun (Graduate School of Education, Kyung Hee University) ;
  • Ahn, Jin Hee (Graduate School of Education, Kyung Hee University) ;
  • Kim, Jun Hyuk (Department of the Applied Mathematics, Kyung Hee University) ;
  • Go, Eunryeong (Department of the Applied Mathematics, Kyung Hee University) ;
  • Jang, In Kyung (Samsung Electronics)
  • Received : 2019.01.31
  • Accepted : 2019.06.25
  • Published : 2019.09.30

Abstract

In the era of the Fourth Industrial Revolution, various attempts have been made to incorporate ICT technology into mathematics teaching and learning, and the necessity and efficiency of classroom instruction using flipped learning, virtual reality and augmented reality have attracted attention. This leads to an increase in demand for instructional contents and their use in education. Therefore, there is a growing need for the development of instructional contents that can be applied in the field and the study of teaching methods. In this point of view, this research classifies the types of teaching-learning, presents the flipped learning instruction and mathematics contents by teaching-learning types using constructivist mathematics education principles and augmented reality-based mobile applications. These methods and lesson plans can provide a useful framework for teaching-learning in mathematics education.

제 4차 산업혁명 시대를 맞이하여 수학과 교수 학습에 ICT기술을 접목한 수업의 시도가 다양하게 이루어지고 있으며, 거꾸로 수업과 증강현실을 활용한 수업의 필요성과 효율성이 주목받고 있다. 이는 교육현장에서 거꾸로 수업과 증강현실을 활용한 수업 콘텐츠와 그 활용방안에 대한 수요의 증가로 이어지고 있다. 따라서 실제로 현장에 적용할 수 있는 수업 콘텐츠의 개발과 수업 방안에 대한 연구의 필요성이 커지고 있다. 이와 같은 관점에서 본 연구에서는 교수 학습 유형을 분류하고, 구성주의 수학 교육 원리와 증강현실 기반 모바일 앱을 활용한 거꾸로 교실 수업 방안과 교수 학습 유형별 수학 교수 학습 콘텐츠를 개발하고 교수 학습 현장에 적용할 수 있는 방안 및 수업지도안을 제시한다.

Keywords

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