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Adolescents' Self-control and Big Five Personality Types Affecting Maladaptive and Adaptive Computer Game Use State

청소년의 Big Five 성격 유형과 자기 조절 성향이 게임 과용, 선용 행태에 미치는 영향

  • Received : 2019.06.15
  • Accepted : 2019.07.25
  • Published : 2019.08.30

Abstract

Adolescents reach the game-use states of adaptive and maladaptive by the absorption to computer game. Authors claimed that the two states are commonly related with the time of game-use, and the degree of them are distinctive according to adolescent individuals, specifically their self-control propensity. Authors proposed a conceptual research model that Big Five personality types predict their self-control which moderates the relationships from game use-time to the maladaptive and adaptive states. The data to test its validity and reliability had been sampled 999 Korean students in elementary school, middle school, and high school. Resultingly, the openness and conscientiousness of the adolescents affected positively on the self-control, which moderated negatively the relationship from the game use time to the maladaptive use state, but the positive moderation on the relationships from game use time to adpative state was not significant. These results mean that we could apply teenager's Big Five personality type and their self-control traits as a tool for preventing teens from the overuse state like addiction.

컴퓨터 게임에 빠져든 청소년들은 대체로 게임 과용 상태나 선용 상태에 이르게 된다. 저자들은 이 두 게임 이용행태는 공통적으로 컴퓨터 이용시간과 관련이 있지만 그 정도는 청소년 개인마다 다르며 각자의 자기 조절 성향과 관련이 있다고 본다. 이를 실증적으로 분석하기 위하여 저자들은 게임 이용시간이 그들의 게임 과용과 선용 행태에 영향을 미치고 그들의 자기 조절 성향이 이 두 관계를 조절하며, 개인의 그리고 자기 조절 성향은 다섯 가지 Big Five 성격 유형에 의해 예측되는 경로 모형을 연구 모형으로 제시하였다. 이 연구 모형의 신뢰성과 타당성을 검증하기 위한 데이터는 국내 초등학교, 중학교, 고등학생 999명을 대상으로 추출하였다. 분석 결과에 의하면, Big Five 성격유형 중 청소년들의 개방성, 성실성은 자기 조절에 정(+)의 영향을, 외향성, 불안성, 친화성은 부(-)의 영향을 미쳤다. 또한 청소년들의 자기 조절 성향은 그들의 게임 이용시간이 게임 과용 행태에 미치는 영향을 음으로 조절했지만 선용 행태에 미치는 양의 조절 영향은 유의하지 않았다. 이러한 결과는 청소년의 Big Five 성격 유형과 자기 조절 성향, 그리고 게임 이용시간의 관계 모형은 중독과 같은 그들의 게임 과용 행태를 예방하는 도구로 활용할 수 있다.

Keywords

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