References
- Loftin, R. B. and Kenney, P. Training the Hubble space telescope flight team. IEEE Computer Graphics and Applications. 15(5). IEEE. pp. 31-37. 1995. https://doi.org/10.1109/38.403825
- Rose, F. D., Attree, E. A., Brooks, B. M. and Parslow, D. M. Training in virtual environments: transfer to real world tasks and equivalence to real task training. Ergonomics. 43(4). Taylor & Francis. pp. 494-511. 2000. https://doi.org/10.1080/001401300184378
- Klowden, R. J. D. and Hannaford, B. Virtual Training for a Manual Assembly Task. The electronic journal of haptics research. 2(2). Haptics-e. pp. 1-7. 2001.
- McNeely, W. A. Robotic graphics: a new approach to force feedback for virtual reality. Proceedings of IEEE Virtual Reality Annual International Symposium. Seattle, WA. pp. 336-341. 1993.
- Yokokohji, Y., Hollis, R. L. and Kanade, T. WYSIWYF display: A visual/haptic interface to virtual environment. Presence: Teleoperators and Virtual Environments. 8(4). MIT Press. pp. 412-434. 1999. https://doi.org/10.1162/105474699566314
- Akbar, N. and Jeon, S. Encountered-type haptic interface for grasping interaction with round variable size objects via pneumatic balloon. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications. Berlin Heidelberg. pp. 192-200. 2014.
- Lee, C. G., Dunn, G. L., Oakley, I. and Ryu, J. Visual Guidance for Encountered Type Haptic Display: A feasibility study. IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). Merida. pp. 74-77. 2016.
- Cha, M. H. and Huh, Y. C. An application of haptic and locomotion interfaces in a virtual training environment. 44th International Symposium on Robotics (ISR). IEEE. pp. 1-2. 2013.
- Bae, Y. S., Baek, S. Y., Kim, Y. H., Dunn, G., ElSharkawy, A. and Ryu, J. A Haptic Augmented Virtuality for Immersive VR Plant Training Based on Unity3D Endgine. International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments 2017. Adelaide, Austrialia. The Eurographics Association. poster B. 2017
- Lee, C. G., Oakley, I., Kim, E. S. and Ryu, J. Impact of Visual-Haptic Spatial Discrepancy on Targeting Performance. IEEE Trans. on Systems, Man and Cybernetics, Systems. 46(8). IEEE. pp. 1098-1108. 2016. https://doi.org/10.1109/TSMC.2015.2468675
- Yokokohji, Y., Muramori, N., Sato, Y. and Yoshikawa, T. Designing an encountered-type haptic display for multiple fingertip contacts based on the observation of human grasping behavior. The International Journal of Robotics Research. 24(9). SAGE Publications. pp. 717-729. 2005. https://doi.org/10.1177/0278364905057123
- Bae, Y. S., Cha, B. D., Choi, W. I. and Ryu, J. Preliminary Evaluation of Calibrating Haptic Augmented Virtuality Systems. 18th International Conference on Control, Automation and Systems (ICCAS 2018). PyeongChang, GangWon, Korea. 2018.
- Bates, D., Maechler, M. and Bolker, B. Lme4: Linear mixed-effects models using S4 classes (R package version 0.999999-0). http://CRAN.R-project.org May 13. 2012.
- R Development Core Team. R: A language and environment for statistical computing. Vienna, Austria: R Foundation for Statistical Computing. http://www.R-project.org September 5. 2011.
- Milgram, P. and Kishino, F. A Taxonomy of Mixed Reality Visual Displays. IEICE TRANSACTIONS on Information and Systems. 77(12). The Institute of Electronics, Information and Communication Engineers. pp. 1321-1329. 1994.
- HTC Corporation. Vive VR SYSTEM. https://www.vive.com/us/product/vive-virtual-reality-system October 1. 2018.
- Unity Technologies. Unity3D. https://unity3d.com/kr September 5. 2018.
- Universal Robots. Introducing The Ur10 Collaborative Industrial Robot. https://www.universal-robots.com/products/ur10-robot March 15. 2017.
- Facebook Technologies. oculus rift. https://www.oculus.com February 4. 2017.
- Delhaye, B., Hayward, V., Lefevre, P. and Thonnard, J-L. Texture-induced vibrations in the forearm during tactile exploration. Frontier in Behavioral Neuroscience. 6. Frontiers. pp. 1-10. 2012. https://doi.org/10.3389/fnbeh.2012.00001
- Bhagat, K. K., Liou, W. K. and Chang, C. Y. A cost-effective interactive 3D virtual reality system applied to military live firing training. Virtual Reality. 20(2). Springer. pp. 127-140. 2016. https://doi.org/10.1007/s10055-016-0284-x
- Pabon, S., Sotgiu, E. and Leonardi, R. A data-glove with vibro-tactile stimulators for virtual social interaction and rehabilitation. 10th Annual International Workshop on Presence. International Society for Presence Research. pp. 345-348. 2007.