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Analysis of the change of the characters according to the change of the media -A Study on Composite Representation of Game Character in Sandboxed Indy Game

매체의 변화에 따른 캐릭터의 시대적 변화분석 -샌드박스형 인디 게임에 있어 게임 캐릭터 융복합적 표현법에 대한 고찰

  • Lee, Dong-Lyeor (Arts of College dept.Game Design, Kongju National University)
  • 이동열 (공주대학교 예술대학 게임디자인학과)
  • Received : 2019.03.25
  • Accepted : 2019.06.20
  • Published : 2019.06.28

Abstract

With the development of the media, pirate platforms and technologies are critical to the design of video content. Games based on online platforms and networking can help you develop games and expand your game as games are developed. Better yet. This paper is a major feature of the growth of the sandbox game that leads the game of InGame. Phenotypical 3D Dress Graphics You can study the usefulness of graphics based on doubles, the advantages of game characters, and space game graphics.

미디어의 발달과 함께 다양해진 유저의 플랫폼 및 기술적 환경을 동시에 충족시키는 게임 콘텐츠를 디자인하는 것은 매우 어려운 문제이다. 온라인 플랫폼과 네트워킹을 기반으로 성장한 인디게임 분야는 자본의 개입으로부터 자유로운 만큼 다양하고 창의적인 게임 콘텐츠 개발의 시도가 활발하게 이루어졌고, 행동 자율성이 높으며 커스터마이징이 가능한 샌드박스형 게임이 큰 성공을 거두면서 더욱 성장해 나갔다. 본 논문에서는 인디게임을 주도하는 샌드박스형 게임의 성장에 있어 큰 특징적 요소로 사료되는 행동 자율성과 커스터마이징 시스템에 주목하였다. 표현기법으로써 3D 복셀 그래픽이 자주 채택되고 있다는 점에서 복셀 기반 그래픽의 유용성 및 특히 게임 캐릭터 구현에 대한 현황과, 효율적인 게임 그래픽 기법으로 활용될 수 있는 가능성을 연구해 보기로 한다.

Keywords

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Fig. 1. Customizing structure of sandbox game

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Fig. 2. Sandman Game Mode (MOD) ‘Iron Man's Stark Tower’

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Fig. 3. Voxel stacked structure

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Fig. 4. 3D Voxel graphic of ‘MineCraft’

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Fig. 5. Custom Craft NPC screen shot from ‘MineCraft’

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Fig. 6. Voxel data structure

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Fig. 7. Screenshot of ‘CubeWorld’

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Fig. 8. Voxel terrain in 'Black Desert'

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