Fig. 1. Classical landing mechanism of drone with error modification for horizontal distance(Bart et al., 2014)
Fig. 2. Falling body experimental environment(Base, Falling body, Landing pad).A thrust action performed in the image on the right
Fig. 3. Major module for left-rotate, right-rotate, and thrust
Fig. 4. Genom data structure
Fig. 5. Mutate mechanism
Fig. 6. Genom encoding and decoding
Fig. 7. Actions of left-rotate and right-rotate.The thrust can be checked in the Fig. 2
Fig. 8. Success landing on the left, and failure one on the right
Table 1. Result of manned landing
Table 2. Result of unmanned landing
참고문헌
- Thiang, It Nun, Dr.LuMaw, and Hla Myo Tun (2016) "Vision-Based Object Tracking Algorithm With AR. Drone", Intl', Journal of Scientific & Technology Research, Vol. 5, Iss. 6.
- Bartak, Roman, Andrej Hrasko, and David Obdrzalek (2014) "A Controller for Autonomous Landing of AR.Drone", 26th Chinese Control and Decision Conference (CCDC).
- Bart, Roman lk, Andrej Hrasko, and David Obdrzalek (2014) "On Autonomous Landing of AR.Drone: Hands-on Experience", Proc. of the 27th Intl' Florida Artificial Intelligence Research Society Conference.
- Jin, Shaogang, Jiyang Zhang, Lincheng Shen, and Tengxiang Li (2016) "On-board Vision Autonomous Landing Techniques for Quadrotor: A Survey", Proceedings of the 35th Chinese Control Conference.
- Ebner, Marc, John Levine, Simon M. Lucas, and Tom Schaul, Tommy Thompson, and Julian Togelius (2013) "Towards a Video Game Description Language", Dagstuhl Publishing, Wadern, pp. 85-100.
- Han, Changhee, K.M. Kim, D.H. Yoo, and Y.M. Eum (2017), "Framework integration specification necessary for simulation object rendering", Fall conference of Korean Entertainment Industry Association.