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10대 크리에이터의 영상 제작 행태 연구

A study on video production behavior of teenage creator

  • 표소희 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공) ;
  • 김승인 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공)
  • Pyo, So-Hee (Digital Media Design, HongIk University, International Design School for Advanced Studies) ;
  • Kim, Seung-In (Digital Media Design, HongIk University, International Design School for Advanced Studies)
  • 투고 : 2018.12.10
  • 심사 : 2019.04.20
  • 발행 : 2019.04.28

초록

본 연구의 목적은 10대 '관심 그룹', '크리에이터 그룹'의 행태적 비교를 통해 10대 크리에이터의 역량 및 성과를 개선할 방안을 제시하는 데 있다. 최근 영상 스트리밍 서비스와 1인 미디어 산업이 급성장하고 있다. 또한 초 중생의 장래희망 1위로 크리에이터가 선정되었고 10대 크리에이터의 숫자는 빠르게 늘고 있다. 하지만 10대 크리에이터의 영상 제작 행태에 관한 연구는 아직 미미하다. 따라서 본 연구에서는 10대의 영상 제작 행태를 살펴보고 단계별 어려움을 평가하였다. 본 연구는 1차 사례연구, 그리고 2차 실증 연구로 시행되었다. 2차 실증 연구는 관심 그룹을 또래 그룹 인터뷰하고 크리에이터 그룹을 심층 면담하였다. 실험 결과 두 그룹 모두 편집 단계가 가장 중요하지만 가장 능력치가 낮다고 답했다. 특히 관심 그룹은 편집 단계에 대한 부담감이 크리에이터 그룹보다 컸다. 이는 영상 스트리밍 플랫폼 선택에도 영향을 미쳤다. 따라서 10대의 영상 제작 활동을 독려하기 위해서는 편집 프로그램을 교육하거나 손쉬운 편집 기능을 제공해야 할 것이다.

The purpose of this study is to suggest ways to improve the competence and performance of teenage creators through the behavioral comparison. With the recent growth of video streaming services, the number of teenage creators is rapidly increasing. However, research on the video production behavior of teenagers is still limited. Therefore, in this study, we examined the video production behaviors of teenagers and assessed difficulties in each step. This study was conducted with the case study and the empirical study which interviewed the enthusiasts group and the creators group. Experimental results indicated that the editing stage was the most important but the lowest in both groups. In particular, the interest group had a greater burden on the editorial stage than the creator group. Therefore, in order to encourage teenage video production activities, it will be necessary to train them in editing programs or provide easy editing functions.

키워드

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Fig. 1. YouTube App Monthly Usage in Korea

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Fig. 2. Jakob Nielsen's Curve

Table 1. Profile of Interviewees of a Enthusiast Group

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Table 2. Profile of Interviewees of a Creator Group

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Table 3. Basic Information about Using Video Streaming Platforms of the Enthusiast Group

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Table 4. Importance and Personal Ability rating by the Teenage Enthusiast Group on video production

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Table 5. Basic Information about Using Video Streaming Platforms of the Teenage Creator Group

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Table 6. Importance evaluation by the teenage creators for each stage of video production

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Table 7. Personal ability evaluation by the teenage creators for each stage of video production

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Table 8. Importance and Personal Ability rating by the Teenage Creator Group on video production

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