Fig. 1. Real-virtual configuration: Upper body to make parts of a virtual human (left), the virtual human to create head only (right)
Fig. 2. Results by the difference between real-virtual configuration: Level 2 (left), Level 1 (right)
Fig. 3. Eyeball movement of the virtual human
Fig. 4. Gaze control of the virtual human:front, left, and right direction
Fig. 5. LipSync control
Fig. 6. Control UI of the virtual human by the Wizard-of-Oz method
Fig. 7. Effects of two-typed virtual human’s configurations on co-presence and emotional response
Table 1. Examples of questions in our experiment
Table 2. Subject questionnaire
참고문헌
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피인용 문헌
- cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법 vol.23, pp.11, 2019, https://doi.org/10.6109/jkiice.2019.23.11.1482
- 독거노인용 가상 휴먼 제작 툴킷 vol.24, pp.9, 2020, https://doi.org/10.6109/jkiice.2020.24.9.1245
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