Fig. 1. Augmented reality application system
Fig. 2. System overview and pseudocode
Fig. 3. 3D Image modeling
Fig. 4. Recognition rate of produced markers
Fig. 5. Example of Marker database
Fig. 6. Scene settings in Unity 3D
Fig. 8. Application running screen
Fig. 9. Application screen components
Fig. 10. Build Settings Screen
Fig. 11. User Settings screen
Fig. 7. (a)Single-Marker recognition (b)Multi-Marker recognition
Table 1. Comparison of Marker based method and Markerless based method
참고문헌
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