References
- https://en.oxforddictionaries.com/definition/hybrid
- P. Rosen, Change Mummified, University of Minnesota Press, pp.307-314, 2001.
- P. Willemen, "Indexicality, Fantasy, and the Digital," Inter-Asia Cultural Studies, Vol.14, No.1, p.113, pp.123-127, 2013.
- T. Gunning, "Moving Away From the Index: Cinema and the Impression of Reality," A Journal of Feminist Cultural Studies, Vol.18, No.1, p.33, 2007.
- A. Wood, "Pixel Visions: Digital Intermediates and Micromanipulations of the Image," Film Criticism, pp.72-94, 2007(9).
- 문재철, "디지털 특수효과로서 카메라 무브먼트(movement)에 대한 고찰," 영화연구, 제61호, pp.117-137, 2014.
- 김지훈, "드론 카메라와 고프로(GoPro)," 현대영화연구, 제29권, pp.129-170, 2017.
- T. Gunning, "What's the Point of an Index? or Faking Photographs," Nordicom Review, Vol.1, No.2, pp.39-49, 2004. https://doi.org/10.1515/nor-2017-0268
- T. Elsaesser and M. Hagener, Film Theory: An Introduction through the Senses, Routledge, p.169, 2010.
- T. Gunning, "Moving Away From the Index: Cinema and the Impression of Reality," A Journal of Feminist Cultural Studies, Vol.18, No.1, p.33, 2007.
- V. Sobchack, "The Line and the Animorph or 'Travel is More Than Just A to B'," Animation: An Interdisciplinary Journal, Vol.3, No.3, pp.251-265, 2008. https://doi.org/10.1177/1746847708096728
- A. Wood, "Pixel Visions: Digital Intermediates and Micromanipulations of the Image," Film Criticism, Vol.32, No.1, pp.72-94, 2007.
- P. Power, "Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation," Animation: An Interdisciplinary Journal, Vol.4, No.2, pp.107-129, 2009. https://doi.org/10.1177/1746847709104643
- C. S. Peirce, Dictionary of Philosophy & Psychology, Vol. 2, James Mark Baldwin(ed.), Macmillan, p.228, 1902.
- G. Deleuze, Cinema 2: The Time-Image, Hugh Tomlinson and Robert Galeta(trans.), Continuum International Publishing Group, p.29 2005.
- T. Gunning, "What's the Point of an Index? or Faking Photographs," Nordicom Review, Vol.1, No.2, pp.39-49, 2004. https://doi.org/10.1515/nor-2017-0268
- P. Willemen, "Indexicality, Fantasy, and the Digital," Inter-Asia Cultural Studies, Vol.14, No.1, p.113, pp.123-127, 2013.
- F. Cassetti, "Sutured Reality: Film, from Photographic to Digital," Vol.138, p.106, 2011.
- W. Benjamin, "The Work of Art in the Age of Mechanical Reproduction," Film Theory and Criticism, Gerald Mast etc. (ed.), Oxford University Press, pp.665-681, 1992.
- W. T. Mitchell, "The Work of Art in the Age of Biocybernetic Reproduction," Modernism/Modernity, Vol.10, No.3, pp.483-485, 2003. https://doi.org/10.1353/mod.2003.0067
- D. N. Rodowick, The Virtual Life of Film, Harvard University Press, pp.124-131, 2007.
- A. Wood, "Pixel Visions: Digital Intermediates and Micromanipulations of the Image," Film Criticism, Vol.32, No.1, pp.72-94, 2007.
- A. Wood, "Digital Afx: digital dressing and affective shifts in Sin City and 300," New Review of Film and Television Studies, Vol.9, No.3, pp.283-295, 2011. https://doi.org/10.1080/17400309.2011.585860
- S. Eisenstein, "Film Form," Film Theory & Criticism, Leo Braudy and Marshall Cohen(ed.), Oxford University Press, p.24. 2009.
- G. Deleuze, Cinema 1: The Movement-Image, Hugh Tomlinson and Barbara Habberjam(trans.), The Athlone Press, p.56, 1983.
- L. Manovich, The Language of New Media, MIT Press, p.136. 2001.
- W. Brown, "Beowulf: The Digital Monster Movie," Animation, Vol.4, Issue.2, pp.153-168, 2009(7). https://doi.org/10.1177/1746847709104645
- D. Bordwell, "Intensified Continuity: Visual Style in Contemporary American Film," Film Quarterly, Vol.55, No.3, pp.16-28, 2002. https://doi.org/10.1525/fq.2002.55.3.16
- L. Manovich, Software Takes Command, Bloomsbury Academic; INT edition, pp.20-24, 2013.
- L. Manovich, Info-Aesthetics: Information and Form, Bloomsbury Academic, expected to publish in 2019.
- G. Deleuze, Cinema 2: The Time-Image, Hugh Tomlinson and Robert Galeta(trans.), Continuum International Publishing Group, pp.25-33, 2005.
- R. Sulcas, "Andy Serkis: the War for the Planet of the Apes star on how performance capture is 'the end of typecasting," Independent, 2017.7.10.
- A. Wood, "Behind the Scenes: A study of Autodesk Maya," Animation: An Interdisciplinary Journal, Vol.9, No.3, pp.317-332, 2014. https://doi.org/10.1177/1746847714546247
- 김현수, "세계의, 한국의 VR 영화 어떻게 만들어지고 있나," 씨네 21 온라인판, 2018.4.8. http://www.cine21.com/news/view/?mag_id=89811