References
- Hun-Joo Lee, Tae-Joon Park, Hyun-Bin Kim, "A Development Case of 3D Game: Dream3D Prototype Game Contents" , Academic Conference of the Korean Electronics Engineering Association, 1431-1434(4 pages), 2003.7.
- Jin-Wook Han, Hye-Young Kim, "A Study of Moduled Gameserver with IOCP", Proceedings of KIIT Conference, 565-568(4 pages), 2018.11
- Byung Il Kwak, Huy Kang Kim, "A survey and categorization of anomaly detection in online games", Journal of the Korea Institute of Information Security & Cryptology 25(5), 1097-1114(18 pages), 2015.10. https://doi.org/10.13089/JKIISC.2015.25.5.1097
- Sung-Wook Kim, Dae Ki Hong, "A Study on the Technological Countermeasures against Gaming Security Infringement" [KOCCA] Research Report, 2010.05
- Jung-Hwan Kim, Sangjin Lee, "Mutual Surveillance based Cheating Detection Method in Online Games", Journal of Korea Game Society 16(1), 83-91(9 pages), 2016.2. https://doi.org/10.7583/JKGS.2016.16.1.83
- Column 5, secure online games [Ahn Cheol-soo Research Institute], [KOCCA] Domestic Market Trends, 2010.05
- Hyo-Nam Kim, "A Study on Obfuscation of the InGame Data for the Mobile Game Security", Proceedings of the Korean Society of Computer Information Conference 25(1), 179-180(2 pages), 2017.1.
- Seon Min Kim, Huy Kang Kim, "A research on improving client based detection feature by using server log analysis in FPS games", Journal of the Korea Institute of Information Security & Cryptology 25(6), 1465-1475(11 pages), 2015.12. https://doi.org/10.13089/JKIISC.2015.25.6.1465
- Ji-Myong Nho, Jung-Min Yang, "An Efficient Packet Encryption Scheme Based on Security Requirement Level", Journal of the Korean Institute of Information Security and Cryptology v.14 no.5, pp.153-164, 2004
- Epic 7 Seven Game, https://epic7.smilegatemegaport.com/