References
- Joost van Dongen, "Interior Mapping", CGI 2008 Conference
- "Interior Mapping", http://joostdevblog.blogspot.com/2018/09/interior-mapping-real-roomswithout.html
- JungHyun Han, 3D Graphics for Game Programming, CRC Press, pp. 246-250, 2011.
- "CubeMap Texture", https://patents.google.com/patent/US7884830B1/en
- Jeong-Hyeon Park, Jong-Seung Park Dept. of Computer Science & Engineering, Incheon National University, "Planar Texture Replacement in Spherical Images using Cubemap", Korea Game Society, Vol.17, No.6, pp. 153-164, 2017.
- Tae-gyu Hwang, Beom-Sik Kim, "Image - based Rendering using Environment Map and Warping Function", Korea Institute of Information Scientists and Engineers, Vol.26, No.1, pp.659-661, 1999.
- "Materials", https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/index.html
- "Essential Material Concepts", https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/IntroductionToMaterials/index.html
- "Cube Environment Map Support" https://docs.microsoft.com/ko-kr/windows-hardware/drivers/display/cube-environment-mapsupport
- Woong Seo, Byeongjun Choi, Insung Ihm, "Mobile-platform-oriented Grid Acceleration Structure for Tracing Secondary Rays in Dynamic Scenes", Korea Institute of Information Scientists and Engineers, pp. 1093-1095, 2016
- Dongkuk Chang, Joohee Park, "3D Visibility Data Search and Its Implementation in 3D Virtual Space by Ray Picking Method", Architectural Institute of Korea, pp. 71-78, 2016
- Hyeon Woo Nam, "Design of 3D Character Block Creation System Using Augmented Reality Camera", Korea Entertainment Industry Association, Vol.12, No.4, pp. 373-382, 2018 https://doi.org/10.21184/jkeia.2018.6.12.4.373
- Kaneko, T, et al., "Detailed Shape Representation with Parallax Mapping", Proceedings of ICAT 2001, pp. 205-208, 2001
- "Performance and Profiling Overview", https://docs.unrealengine.com/en-US/Engine/Performance/Overview/index.html
- "Core Optimization Concepts for Particle Systems", https://docs.unrealengine.com/ko/Engine/Rendering/ParticleSystems/Optimization/Concepts/index.html
- "GPU Profiling", https://docs.unrealengine.com/ko/Engine/Performance/GPU/index.html
- "Stat Command Descriptions", https://docs.unrealengine.com/udk/Three/StatsDescriptions.html