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증강현실 활용 독서가 역사 독서 몰입, 흥미 및 지식 습득에 미치는 영향

The Effects of a History Book Implementing Augmented Reality on Flow of Reading, Interest, and Knowledge Acquisition

  • 투고 : 2018.08.14
  • 심사 : 2018.10.20
  • 발행 : 2018.10.28

초록

본 연구는 증강현실 활용 역사 독서가 초등학생들의 역사 독서 몰입, 역사 흥미 및 역사 지식 습득에 미치는 영향과 증강현실 활용 독서에 대한 인식을 탐색하였다. 연구를 위해 증강현실 콘텐츠가 포함된 역사책과 증강현실 콘텐츠가 제외된 동일 책을 초등학교 3, 4학년생으로 구성된 실험집단(15명)과 통제집단(15명)에게 제공하였다. 실험 후 역사 독서 몰입, 흥미 및 지식수준에 대한 검사를 실시한 결과 증강현실 활용 독서가 역사 독서 몰입과 역사 흥미 향상에 긍정적인 효과가 있었으나, 역사 지식 습득에서는 유의한 차이가 발견되지 않았다. 또한 학습자들은 증강현실을 통해 공부하는 과정이 즐겁고 재미있다고 인식하였으며, 재미와 흥미를 유발하는 캐릭터, 소리, 현실감 있는 모션, 선명한 3D가 나오는 증강현실 콘텐츠를 선호하였다. 학생들이 선호하는 증강현실 콘텐츠는 재미있는 캐릭터, 긴 동영상과 자막, 그리고 오랫동안 스마트기기를 들지 않고 증강현실 영상을 볼 수 있는 형태 등이었다.

This study investigated the effects of an Augmented Reality(AR) implemented book on flow of reading, interest in history, and acquisition of history knowledge. Perceptions of AR infused books were investigated as well. Researchers provided a history book implementing AR and the same book without any AR content respectively to an experiment group(n=15) and a control group(n=15) composed of $3^{rd}$ and $4^{th}$ grade elementary school children. Results indicate that AR implemented reading had a positive effect on the flow of reading and interest in history, but not on acquisition of history knowledge. Also, AR-based contents were attractive to learners due to its amusing characters, sound, realistic visual motions, and vivid three-dimensional effects. Lastly, students preferred amusing interesting characters, lengthier animations and subtitles, and AR that could be seen without holding smart devices for a long while.

키워드

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