DOI QR코드

DOI QR Code

Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map

3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현

  • Kim, Sang-Joon (Dept. of New Media, Seoul Media Institute of Technology) ;
  • Bae, Yoon-Min (Dept. of Cartoon Animation, Sejong University) ;
  • Choi, Yoo-Joo (Dept. of New Media, Seoul Media Institute of Technology)
  • 김상준 (서울미디어대학원대학교 뉴미디어학부) ;
  • 배윤민 (세종대학교 만화애니메이션학과) ;
  • 최유주 (서울미디어대학원대학교 뉴미디어학부)
  • Received : 2018.08.23
  • Accepted : 2018.08.31
  • Published : 2018.09.01

Abstract

Recently, augmented reality(AR) based building information applications using a smart phone provide information in the static form irrespective of the distance between a user and a target building. If many target buildings are located close to each other, discrimination of information is reduced due to overlapping information objects. Furthermore, it is difficult to intuitively grasp the current position of the user in the previous AR-based applications. In this paper, to solve these limitations, we have designed and implemented a novel building information system in which the location and size of information objects are adaptively displayed according to locations of a user and target buildings, and which allows users to intuitively understand their location by providing a 3D map that displays the user's location and all target buildings within a given distance in real-time. The AR-based building information application proposed in this paper focuses on the building guide in Deoksu Palace in Jung-gu, Seoul.

최근 스마트폰을 이용한 증강현실 기반 건물 안내 어플리케이션들은 사용자의 위치와 목표 건물의 위치 간의 거리에 상관없이 동일한 고정 형태로 정보를 보여주고 있고, 특히 다수의 목표 건물들이 근접하여 위치하고 있을 때 제공 정보들이 중첩하여 디스플레이 됨에 따라 정보 전달력이 떨어지는 제한점이 있다. 또한, 기존 증강현실 기반 어플리케이션에서 사용자의 현재 위치를 직관적으로 파악하는 데는 어려움이 있다. 본 논문에서는 이러한 제한점을 해결하고자 사용자와 건물의 위치에 따라 정보객체의 위치와 크기가 적응적으로 제공되고, 사용자의 위치가 실시간으로 표 시되는 3D 지도를 제 공함으로써 사용자들이 직관적으로 자신의 위치와 건물의 위치를 파악할 수 있도록 하는 안내 시스템을 설계 구현하였다. 본 논문에서 제시한 증강현실 기반 건물 안내 시스템은 서울시 중구에 위치한 덕수궁내의 건물 안내에 초점을 맞추어 제작되었다.

Keywords

Acknowledgement

Supported by : 한국연구재단

References

  1. Eunha Park, jinwoo jeon, Developing Korean Learning Contents Using Augmented Reality, The Korea contents Association vol. 13 , no. 4, 2013. 4 , 459-468 (10pages).
  2. Hee-Young Kim, Chang-Ok Shin, "Availability of Mobile Art in Smart phone Environment of Augmented Reality Content Industrial Technology, The Korea contents Association vol. 13, no5, 2013. 5, 48-57(10pages)
  3. Jae-In Lee, Jong-Soo Choi, Making Contents of the Science Education for the Element Schoolchildren based on the AR(Augmented Reality), The Korea contents Association vol. 11, no11, 2011. 11, 514-520(7pages) https://doi.org/10.5392/JKCA.2011.11.11.514
  4. ttubeog-i, Augmented reality pedestrian directions navigation [Internet] , https://play.google.com/store/apps/details?id=com.binari.project.walkingthrough
  5. AR Ways, 2018 Pyeongchang Winter Olympics and Paralympics [Internet], https://play.google.com/store/apps/details?id=com.m4nc.arnavi
  6. Pokemon GO [Internet], https://play.google.com/store/apps/details?id=com.nianticlabs.pokemongo
  7. Street Lens [Internet] https://play.google.com/store/apps/details?id=com.trackyapps.street_lens
  8. Ronald T. Azuma, "A Survey of Augmented Reality", Presence: Teleoperators and Virtual Environments, Vol. 6. Iss. 4, pp. 355-385, 1997. https://doi.org/10.1162/pres.1997.6.4.355
  9. doopedia Augmented reality [Internet] http://terms.naver.com/entry.nhn?docId=1227952&cid=40942&categoryId=32828
  10. Vuforia [Internet] https://www.vuforia.com/
  11. Sydney [Internet] https://www.sydney.com/
  12. Navercast GPS [Internet] http://terms.naver.com/entry.nhn?docId=3571552&cid=59088&categoryId=59096
  13. Kakao navigation [Internet] https://play.google.com/store/apps/details?id=com.locnall.KimGiSa
  14. Runtastic [Internet] https://play.google.com/store/apps/details?id=com.runtastic.android
  15. Kyungtae Kim, Dongsu Seong, Keonbae Lee, Implementation of the Accuracy Improvement Alogorithm of GPS Location Information in Sight-Seeing Guidance System, The Korean Institute of Information Technology vol.10, no5 2012. 5, 189-195(7 pages)
  16. Hwa-seon Kim, Chang-Young Kim, Imgeun Lee , Implementation of Sluice Valve management systems using GPS and AR, KIICE vol. 21, no1, 2017. 1 151-156(6 pages)
  17. Jae-Heung Park, Sun-Hee Kang, Yeong-Geon Seo, Advanced Bus Information System Using Smart Phone GPS, Korean Society of Computer and Information vol.9, no12, 2014. 12, 247-255(9pages)
  18. Tac-Yeon Kim, Chang-Ju So, Joon Lyou, On-line Magnetic Distortion Calibration Method for a Magnetometer, ICROS, vol.18, no9, 2012. 9 , 819-822(4pages) https://doi.org/10.5302/J.ICROS.2012.18.9.819
  19. Seong Yun Cho, Biaxial Accelerometer-based Magnetic Compass Module Calibration and Analysis of Azimuth Computational Errors Caused by Accelerometer Errors, ICROS vol. 20, no2, 2014. 2, 149-156(8pages) https://doi.org/10.5302/J.ICROS.2014.13.9008
  20. Kim Hyesung, A Study on the VIrtual Objects of Augmented Reality - AR Mobile LBS Application, Journal of Korea Design Knowledge Vol.18, 2011. 6, 72-83(12pages)
  21. T. Bailey, H. Durrant-Whyte, "Simultaneous Localization and Mapping (SLAM): part II", IEEE Robotics & Automation Magazine, Vol. 13, Iss. 3, pp. 108-117, 2006 https://doi.org/10.1109/MRA.2006.1678144
  22. Augmented Reality Map [Internet] https://play.google.com/store/apps/details?id=gklapp.armap
  23. Jae-pil Kim, Dong-cheol Lee, Development of Mobile Location Based Service App Using Augmented Reality, KIICE vol.18, no6, 2014. 06, 1481-1487 (7 pages)
  24. Wikipedia Great-circle distance [Internet] https://en.wikipedia.org/wikil Great-circle_distance
  25. Implementation of camera operation according to the actual orientation on the smart tablet [Internet] http://vr-cto.hateblo.jp/entry/2016105/02/070000
  26. Wikipedia Unity [Internet] https://ko.wikipedia.org/wiki/%EC%9C%AO%EB%8B%88%ED%8B%BO_(%EA%B2%8C%EC%9E%84_%EC%97%94%EC%A 7%84)

Cited by

  1. Vanishing Line based Lane Detection for Augmented Reality-aided Driver Induction vol.24, pp.1, 2018, https://doi.org/10.9708/jksci.2019.24.01.073
  2. Sustainability of Educational Technologies: An Approach to Augmented Reality Research vol.12, pp.10, 2018, https://doi.org/10.3390/su12104091
  3. CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작 vol.26, pp.3, 2020, https://doi.org/10.15701/kcgs.2020.26.3.21