DOI QR코드

DOI QR Code

Adaptive screen archery system for user and installation environment

사용자 및 설치 환경에 적응적인 스크린 양궁 시스템

  • 최무강 (숭실대학교 글로벌미디어학부) ;
  • 오경수 (숭실대학교 글로벌미디어학부)
  • Received : 2018.03.15
  • Accepted : 2018.06.10
  • Published : 2018.06.20

Abstract

Screen-based games often go to many places to install. In this case, there may be a change in the sensor or a difficulty in installation due to a difference in space configuration. Also, it is meaningful to experience the same thing as a real game, but there are cases where it is necessary to control the degree of difficulty to make it feel more fun. In this paper In the process of developing a screen archery game, which is a sensible game similar to screen golf, we will introduce a technique that facilitates installation according to changes in space. And we will explain how to control game difficulty automatically according to user's skill. And we will show you the results of the experiment.

스크린 기반 게임은 여러 공간에 옮겨가면서 설치해야 하는 경우가 자주 일어난다. 이 경우에 센서에 변화가 생기거나 공간의 구성 차이로 설치에 어려움이 생길 수 있다. 또한 실제 게임과 똑같이 경험하는 것도 의미가 있지만 난이도를 조절하여 더 많은 재미를 느낄 수 있도록 유도해야 하는 경우도 존재한다. 본 논문에서는 스크린 골프와 유사한 형태의 체감형 게임인 스크린 양궁 게임을 개발하는 과정에서 공간의 변화에 따른 설치를 쉽게 하는 기법, 사용자의 실력에 따라 게임의 난이도를 자동으로 조절할 수 있는 방법을 설명하고 실험 결과를 보이고자 한다.

Keywords

References

  1. Full-body-experience video game, Motion-based game, http://terms.naver.com/entry.nhn?docId= 2028575&cid=42914&categoryId=42916
  2. Kyoung-Mi Lee, "Designing physical game interfaces using gestures," Journal of The Korean Society for Computer Game, Vol.24, No.1, pp.135-144, 2011.
  3. Sung-Ho Kim, Bukyung Chae, "Design of game interface based on 3-Axis accelerometer for physical Interactive game," Journal of Korean Institute of Intelligent Systems, Vol.19, No.4, pp.538-544, 2009. https://doi.org/10.5391/JKIIS.2009.19.4.538
  4. Jang-Won Lee, Joon-Sung Yoon "A Study on the Limitation opf Nintendo Wii using Physical Interactive Interface" Journal of Korea Game Society, Vol.11, No.2, pp.93-104, 2011.
  5. Ho Jung Jang, Hyun Gyu Shin, Young Soo Kim, "Why I am Enthusiastic and Fascinated by Screen Golf," Journal of Sport and Leisure Studies, Vol.55, No.1, pp.43-51, 2014.
  6. Archery Shooting Release Training Aids, http://www.lancasterarchery.com/bernie-s-shot -trainer-release-training-aid.html
  7. Jae-Han Bae, Jae-Jin Kim, Ghee-Young Noh, "An Experimental of the Effects of User Experience and Driving Attitude on Driving Simulation Game in Virtual Environment.", Journal of Korea Game Society, Vol.15, No.3, pp. 7-18, 2015. https://doi.org/10.7583/JKGS.2015.15.3.7
  8. Hyo-Nam Kim, "A Study on the Game Characteristic Evaluation Model for Game Software," Proceedings of the Korean Society of Computer Information Conference , Vol.20, No.1, pp.239-241, 2012.
  9. D. Bourg and B. Bywalec, Physics for game developers. Sebastopol, Calif.: O'Reilly Media, p122, 2013.