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The Design and Implementation of Gamification for Online Mentoring : Focusing on the Case of 'Idea Community' in Creative Economy Town

온라인 멘토링을 위한 게이미피케이션의 설계와 구현 : 창조경제타운의 '아이디어 커뮤니티' 사례를 중심으로

  • 정도범 (한국과학기술정보연구원 창조경제타운운영센터) ;
  • 장혜정 (한국과학기술정보연구원 창조경제타운운영센터) ;
  • 이규홍 (한국과학기술정보연구원 창조경제타운운영센터)
  • Received : 2017.08.03
  • Accepted : 2017.09.26
  • Published : 2018.02.20

Abstract

Today, gamification that appeal to people and provide fun by applying game thinking and elements in many non-game fields is becoming a big issue. This study analyzed the case of 'Idea Community' in Creative Economy Town that combines online mentoring and gamification. In order to foster and select ideas, we conducted the open simulated investment and mentoring. In this process, members are able to acquire experience points and raise the level when doing certain activities. Besides, members felt their sense of accomplishment by receiving internal/external rewards for their activities. The results will be an importance reference for the application of gamification in various fields.

오늘날, 비게임 분야에서 게임적인 사고와 요소를 적용하여 사람들의 흥미를 끌거나 재미를 제공하는 게이미피케이션 기법이 큰 이슈가 되고 있다. 이에 따라 본 연구는 온라인 멘토링과 게이미피케이션을 결합한 창조경제타운의 '아이디어 커뮤니티' 사례를 분석하였다. 아이디어의 육성 및 선정을 위해 회원들을 대상으로 공개 모의투자 및 멘토링을 진행하였고, 이 과정에서 특정한 활동을 할 때마다 경험치를 획득하여 레벨을 높일 수 있었다. 그리고 회원들은 자신이 수행한 활동에 대한 내 외적 보상을 받아 성취감을 느낄 수 있었다. 본 연구의 결과는 다양한 분야에서 게이미피케이션을 적용하는데 중요한 참고자료가 될 것이다.

Keywords

References

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