참고문헌
- Ahn, K. M. & Seon, W. S. (2009). The Effects of Scratch programming on Flow. Proceeding of Korea Multimedia Society, 12(2), 704-707.
- Bae, S. A. (2014). Effect of Technology Contents-Based Robot Education Program on Attitude toward Technology of Elementary School Students. The Journal of Education, 34(1), 183-203.
- Bae. Y. K. (2007). A Study of the Robot Programming Instructional Strategies Considered Gender Differences. The Journal of Korean association of computer education, 10(4). 27-37.
- Carter, J., & Jenkins, T. (1999). Gender and programming. SIGCSE Bull, 31(3), 1-4. doi:10.1145/384267.305824
- Chen, H., Wigand, R. T., Nilan, M (1997). Optimal Experience of Web Activities, Computer in Human behavior, 15(5). 586-608.
- Coates, H. (2006). Student engagement in campus-based and online education. New York: Routledge.
- Csikszentmihalyi, M. (1975). Beyond boredom and anxiety. San Francisco: Jossey Bass.
- Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper Perennial.
- Han, S. K., & Ryu, M. Y. (2016). SW education for Computational Thinking. Kyeonggi, Life and Power Press.
- Kang, M. H., Park, J. H., Yoon, S. H., Kang, M. J., & Jang, J. E. (2016). The Mediating Effect of Learning Flow on Affective Outcomes in Software Education Using Games. Journal of Korean Association of Information Education, 20(5), 475-486. https://doi.org/10.14352/jkaie.20.4.475
- KERIS (2017). SW Education Using Robot Training by Level.
- Kim, J. A. (2014). Verification of a Structural Model of the Relationship between learning flow experience, Learning staying power, Academic achievement, and Academic self-efficacy. Korean journal of youth studies, 21(12), 127-152.
- Kim. K. H. (2016). The Effects of the Robot Based Instruction on Improving Immersion Learning. The Journal of Korean association of computer education, 14(2), 1-12.
- Kim. Y. M., & Kim. J. H. (2015). Development and Application of Software Education Program of App Inventor Utilization for Improvement of Elementary School Girls' Computational Thinking. Journal of the Korean Association of information Education., 19(4), 385-398. https://doi.org/10.14352/jkaie.2015.19.4.385
- Lawhead, P. B., Duncan, M. E., Bland, C. G., Goldweber, M., Schep, M., Barnes, D. J., & Hollingsworth, R. G. (2002). A road map for teaching introductory programming using LEGO mindstorms robots. ACM SIGCSE Bulletin, 35(2). 191-201. https://doi.org/10.1145/782941.783002
- Lee. E. K., & Lee. Y. J. (2007). The Effect of a Robot Programming Learning on Problem Solving Ability. The Journal of Korean association of computer education, 10(6). 19-27.
- Lee. E. K., & Lee. Y. J. (2008a). The Effects of Scratch Based Programming Education on Middle School Students' Flow Level and Programming Achievement. The Journal of Secindary Education, 56(2), 359-382.
- Lee. E. K., & Lee. Y. J. (2008b). The Effects of 4CID Model based Robot Programming Learning on Learners' Flow Level. The Journal of Korean association of computer education. 11(4), 37-46.
- Lee, H. S., Han, J. H., & Jo, M. H. (2013). Effect Analysis of Learning with a Robot for Improving Creativity in the Regular Curriculum of Elementary School. Journal of Child Education, 22(2), 19-35.
- Lee, J. Y., Song, J. B., & Lee, T. W. (2009). An Effect of the Programming Learning using Robot on Attitude toward Computer Learning and Computer. Journal of Korean Practical Arts Education. 15(3), 89-108. https://doi.org/10.17055/jpaer.2009.15.3.89
- Ministry of education (2015). SW Education Operation Guidelines.
- Park, S. I. & Kim, Y. K. (2006). An Inquiry on the Relationships among Learning-Flow Factors, Flow Level, Achievement under On-line Learning Environment. The Journal of Open education, 14(1), 93-115.
- Park, Y. S. & Seo, H. J. (2012). The Effects Blended Robot Education Program on Learning Motivation and Immersion of Children. The Journal of Korea elementary education. 23(4), 1-20.
- Rusk, N., Resnick, M., Berg, R., & Pezalla-Granlund M. (2008). New pathways into robotics: strategies for broadening participation. Journal of Science Education and Technology, 17, 59-69. https://doi.org/10.1007/s10956-007-9082-2
- Seok. I, B. (2008). Analyzing Characters of the Learning Flow. Journal of Educational Technology, 24(1), 187-212.
- Seok, I. B., & Kang, I. C. (2007). Development and Validation of the Learning Flow Scale. Journal of Educational Technology, 23(1), 121-154. https://doi.org/10.17232/KSET.23.1.121
- Song. J. B., Baek. S. H., & Lee. T. W. (2009). The Effect of Robot Programming Learning Considered Gender Differences on Female Middle School Student's Flow Level and Problem Solving Ability. The Journal of Korean association of computer education, 12(1). 45-55.
- Tzafestas, C. S., Palaiologou, N., & Alifragis, M. (2006). Virtual and remote robotic laboratory: comparative experimental evaluation. IEEE Transactions on education, 49(3), 360-369. https://doi.org/10.1109/TE.2006.879255
- Van Merrienboer, J. J., Clark, R. E., & De Croock, M. B. (2002). Blueprints for complex learning: The 4C/ID-model. Educational Technology Research and Development, 50(2), 39-61. https://doi.org/10.1007/BF02504993
- Van Merrienboer, J. J., Kirschner, P. A., & Kester, L. (2003). Taking the load off a learner's mind: Instructional design for complex learning. Educational Psychologist, 38(1), 5-13. https://doi.org/10.1207/S15326985EP3801_2
- Yoo, I. H. (2013). The Effects on Flow at Using Robots of Introductory Programming Course. Journal of the Korean Association of information Education, 17(3). 329-337. https://doi.org/10.14352/jkaie.2013.17.3.329
피인용 문헌
- 로봇 활용 SW융합교육에서 SW효능감이 컴퓨팅 사고력, 융합인재소양에 미치는 영향: 흥미와 학습참여의 이중매개효과 vol.20, pp.11, 2018, https://doi.org/10.5392/jkca.2020.20.11.001