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A Study on the 21stCentury Digital Visuality Through Lacan's Notion of the Real Gaze - From an Aspect of Digital Frame Expension -

라깡의 시선도해를 통해서 본 21세기 디지털 시각성 변화 연구 - 디지털 프레임 확장의 관점에서 -

  • Lim, Sang Guk (Dept. of visual major, Graduate School, Hongik University) ;
  • Kim, Cheeyong (Major of Game Animation Engineering, Dong-Eui University)
  • Received : 2018.02.17
  • Accepted : 2018.04.03
  • Published : 2018.05.31

Abstract

This study aimed to identify visuality changes in the $21^{st}century$ digital visual media art through the expension of digital frames based on visuality represented by Cartesian perspectivalism in the modern age. The visuality of perspective, camera obscura and panorama, which are called modern visual systems, was analyzed to illustrate each characteristic from a viewpoint of a seeing subject. These characteristics of the visual systems were restructured to meet the visuality of the digital era through the illustrations of Lacan's gaze. In addition, the characteristics of frames found in the $21^{st}century$ digital visual media art were identified, and they were categorized into and illustrated from physical, convergent and interactional viewpoints. The outcomes were classified into the $21^{st}century$ digital frame types, and new $21^{st}$century digital visual illustrations were suggested based on the results.

Keywords

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