그림 1. 손가락의 평면구조 Fig. 1. Plane structure of finger.
그림 2. 로봇 핸드 제어 구조 Fig. 2. Control structure of robot hand.
그림 3. 러닝팩토리 학습 주제 선정 기준 Fig. 3. Criteria for selecting topic of learning factories.
그림 4. 제품 연구개발 프로세스 Fig. 4. Process of research & development.
그림 5. 로봇핸드 3D모델링 데이터와 하드보드지를 이용한 동작 검증 Fig. 5. 3D modeling robot hand data and feasibility check using hard board.
그림 6. 로봇 손가락에 대한 기본 회로 검증 Fig. 6. Feasibility check for electronics basic circuit of robot finger.
표 1. 러닝팩토리 적용 범위 Table 1. Applied area of learning factory
표 2. 러닝팩토리 기간별 수행 내용 Table 2. Time table of learning factory
표 3. 블루투스 통신 프로그램 골격 Table 3. Skeleton program of Bluetooth communication
참고문헌
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