Figure 1. Angles Mirror, Daniel Rozin, 2013
Figure 3. Interactive self-portrait overview
Figure 4. An enlarged image of an interactive self-portrait consisting of news characters
Figure 5. Data flow diagram for interactive self-portrait drawing
Figure 6. A viewer with an interactive self-portrait
Figure 2. PomPom Mirror, Daniel Rozin, 2015
References
- N. Yee, J. N. Bailenson and N. Ducheneaut, "The Proteus effect: Implications of transformed digital self-representation on online and offline behavior," Communication Research, Vol. 36, No. 2, pp. 285-312, 2009. https://doi.org/10.1177/0093650208330254
- M. Tsakiris, "Looking for myself: current multisensory input alters self-face recognition," PLoS ONE, Vol. 3, No. 12:e4040, 2008. https://doi.org/10.1371/journal.pone.0004040
- Mirror stage. https://en.wikipedia.org/wiki/Mirror_stage
- Daniel rozin interactive art. http://www.smoothware.com/danny
- Angles Mirror. https://bitforms.art/archives/rozin/angles-mirror
- Pompom-mirror. https://bitforms.art/archives/rozin/pompom-mirror
- D. Adom, O. Agyemang and A. Yeboah, "Digital Portrait Painting in Geometric Shapes," The International Journal Of Science & Technoledge, Vol. 4, Issue 10, pp. 28-37, 2016.
- A. Javornik, Y. Rogers , A. M. Moutinho and R. Freeman, "Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application," in Proc. Designing Interactive Systems, Association for Computing Machinery (ACM), pp. 871-882, 2016. DOI: http://dx.doi.org/10.1145/2901790.2901881
- Reuters Institute, Reuters Institute Digital News Report 2017, 2017. DOI: https://doi.org/10.5167/uzh-147507
- S. Y. Lim, D. I. Lee, "Realization of a Motion-based Interactive System Using Extraction of Real-time Search Terms," International Journal of Contents, Vol. 12, No. 2, pp. 31-36, 2016. DOI: https://doi.org/10.5392/IJoC.2016.12.2.031