참고문헌
- A. Rizzo, J. G. Buckwalter. (1997). Virtual reality and assessment and cognitive rehabilitation. Stru Health Technol Inform, 44, 123-45.
- P. L. Weiss, D. Rand & R. Kizony. (2004). Video capture virtual reality as a flexible and effective rehabilitation tool. Journal Neuro eng Rehabilitation, 1(1), 12. https://doi.org/10.1186/1743-0003-1-12
- J. W. Yi, M. Yu & T. K. Kwon. (2012). Effects of Game-based Visual Feedback Training on Postural Balance Control. Journal of the korea contents association, 12(3), 25-33. https://doi.org/10.5392/JKCA.2012.12.03.025
- J. M. Lee, D. H. Kim & S. I. Song. (2012). The Effects of Virtual Reality Program on Fall Efficacy and Activities of Daily Living for Patients with Stroke. The Journal of Korean Society of Community Based Occupational Therapy, 11(2), 25-35.
- E. A. Keshner, R. V. Kenyon & Y. Dhaher. (2004). Postural research and rehabilitation in an immersive virtual environment. Conf Proc I E EEEng Med BiolSoc, 7, 4862-4865.
- C. G. Horlings, M. G. Carpenter & J. H. Allum. (2009). Influence of virtual reality on postural stability during movements of quiet stance. Neurosci Lett, 451(3), 227-231. https://doi.org/10.1016/j.neulet.2008.12.057
- A. Shumway-Cook, S. Brauer & M. Woollacott. (2009). Predicting the probability for falls in community-dwelling older adults using the Timed Up & Go Test. PhysTher, 80(9), 896-903.
- H. K. Jeong, S. K. Lee & J. H. Heo. (2005). The usefulness of fractional anisotropy maps in localization of lacunar infarctions in striatum, Internal capsule and thalamus. Neuroradiology, 47(4), 267-270. https://doi.org/10.1007/s00234-005-1365-9
- R. P. Van Peppen, M. Kortsmit & G. Kwakkel. (2006). Effects of visual feedback therapy on postural control in bilateral standing after stroke:a system aticreview. JRehabilMed, 38(1), 3-9.
- E. A. Keshner, R. V. Kenyon. (2009). Postural and spatial orientation driven by virtua lreality. Stud Health TechnolInform, 145, 209-228.
- I. J. Kim. (2016). Virtual reality technology trend. Broadcasting and Media Magazine, 21(2), 51-60.
- M. E. McCauley, T. J. Sharkey. (1992). Cyber sickness : perception of self-motion in virtual environments. Presence, 1(3), 311-318. https://doi.org/10.1162/pres.1992.1.3.311
- S. F. Ajoy, K. F. Steven. (2016). Combating VR Sickness through Subtle Dynamic Field-Of-View Modification. 2016 IEEE Symposium on 3D User Interfaces. (pp. 201-210). USA : IEEE.
- J. T. Reason, J. J. Brand. (1975). Motion Sickness. London : Academic Press, p 35-173.
- M. O. Gu, M. Y. Jeon & Y. Eun. (2006). The development and effect of an tailored falls prevention exercise for older adults. Journal of Korean Academy of Nursing, 36(2), 341-352. https://doi.org/10.4040/jkan.2006.36.2.341
- J. U. Kim, M. C. Park & H. J. Won. (2013). Effect on Body Balance due to Occlusal Biteplane Splint. The Journal of the Korea Contents Association, 13(4), 273-280. https://doi.org/10.5392/JKCA.2013.13.04.273
- J. T. Lee. (2011). A Study on image processing schemes for reducing visually induced simulation sickness on stereoscopic video. Master's thesis. Graduate School of Kwangwoon University, Kwangwoon.
- A. C. Guyton & J. E. Hall. (1996). Textbook of medical physiology 9th Edition.. Philadelphia : WB Saunders.
- K. E. Money, J. R. Lackner & S. K. Cheung. (1996). The autonomic nervous system and motion sickness. In : Vestibular autonomic regulation, edited by Yates BJ & Miller AD. 1st ed. New York : CRC Press.
- J. Y. Kim, H. S. Kim & N. G. Kim. (2000). A Study of Human Factor induced by Exposure to Virtual Environment. Korean Society for Emotion and Sensibility, 231-235.
- D. H. Moon, K. H. Kim & S. K. Lee. (2015). Effects of Deep Breathing with Incentive Spirometer on Pulmonary Function and O2 Saturation by Time Process in Patients with Rib Fracture. The Journal of the Korea Contents Association, 15(3), 174-183. https://doi.org/10.5392/JKCA.2015.15.03.174
- D. J. Choi, S. J. Kang. (2016). Software Architecture of a Wearable Device to Measure User's Vital Signal Depending on the Behavior Recognition. The Journal of Korean Institute of Communications and Information Sciences. 41(3), 347-358. https://doi.org/10.7840/kics.2016.41.3.347
- J. C. Gillette, C. A. Stevermer & J. J. Abbas. (2008). Alternative foot placements for individuals with spinal cord injuries standing with the assistance of functional neuromuscular stimulation. Gait Posture, 27(2), 280-5. https://doi.org/10.1016/j.gaitpost.2007.04.005
- M. Y. Liaw, C. L. Chen & Y. C. Lau (2009). Comparison of the static and dynamic balance performance in young, middle-aged, and elderly healthy people. Chang Gung Medical Journal, 32(3), 297-304.
- Y. J. Kim. (2016). A Study on Dramaturgy for Reducing Motion Sickness Inducer of VR Contents. The Korean Journal of animation, 12(2), 27-45.
- W. T. Lo & R. H. So. (2001). Cybersickness in the presence of scene rotational movements along different axes. Applied Ergonomics, 32, 1-14. https://doi.org/10.1016/S0003-6870(00)00059-4
- C. M. Lee & J. H. Jeong. (2000). The study on an Using Effect of Head Mounted Display to the Body in Virtual Environments. Korea multimedia society, 3(4), 389-398.
- R. S. Kennedy, K. M. Stanney & W. P. Dunlap (2000). Duration and exposure to virtual environments : sickness curves during and across sessions. Presence : Teleoperators and virtual environments. 9(5), 463-472. https://doi.org/10.1162/105474600566952
- Q. Arshad, Cerchiai N & Bronstein AM. (2015). Electrocortical therapy for motion sickness. Neurology, 85(14), 1257-1259. https://doi.org/10.1212/WNL.0000000000001989
- K. S. Park, J. A. Choi & S. S. Kim. (2005). Relationship between Scene Movements and Cybersickness. Journal of the Ergonomics Society of Korea, 24(1), 1-7. https://doi.org/10.5143/JESK.2005.24.1.001
- A. F. Seay, D. M. Krum & W. Ribarsky. (2001). Simulator sickness and presence in a high FOV virtual environment. In Virtual Reality 2001 Proceedings IEEE. (pp. 299-300). USA : IEEE.