Fig. 1. Key Features of Photon Network [13]
Fig. 2. Screen Shot of the VRChat Start Page
Fig. 3. Device Connection Diagram for VR Traveling
Fig. 4. Voice Chat using Photon Cloud Voice API
Fig. 5. Operation Flow-chart of Proposed Contents
Fig. 6. HW Components of the Proposed System (a)VR Card-board, (b) Smart phone with VR Application, (c) Remote controller (d)Notebook for Review
Fig. 7. Start Screen of the Proposed VR App. for Smart-phone
Fig. 8. VR based 360 degree Tour Guide Screen
Fig. 9. Multi-user Access Screen for VR-based Travel Experience Contents (a) Main Patient’s Perspective (b) One of Family’s Perspective (First son)
Fig. 10. Screen shot of (a) 3D VR mode versus (b)2D Smart-phone mode
참고문헌
- J. H. Kim. (2018), Population Policy Outlook 2018. Health and welfare policy forum, 255(2018), 61-74.
- D. H. Lee & J. S. Lee. (2012). Long Term Care Center and Geriatric Illness. Korean journal of clinical geriatrics, 13(4), 133-152.
- S. O. Lee. (2003). Influence of the Social Support on their Mental Health of the Rheumatoid Arthritis Patients. Journal of Korean academic society of nursing education, 9(2), 253-263.
- J. S. Kim & M. H. Kim. (1996). A Study on Family Functioning and Anxiety of Families with Chronic Illness. Korean journal of fundamentals of nursing, 3(1), 19-36.
- J. Y. Kim, S. Y. Ryu, M. A. Han & S. W. Cho. (2016). The Association between Family Support, Activities of Daily Living and Depression among Hospitalized Older Patients with Chronic Diseases. Korean journal of rural medicine & community health, 41(1), 13-26.
- H. J. Song. (2018). Spatio-temporal Data Visualization Survey for VR and AR Environment, 2008 International Conference on Natural Computation, 124-127.
- S. B. Kim. (2017). Health Industry 4th Industrial Revolution Series: Market Trend Analysis of Medical Augmented Reality & Virtual Reality. Korean journal of Health Industry Brief, 251(1), 1-16.
- M. M. Klc, O. C. Muratl & C. Catal. (2017). Virtual reality based rehabilitation system for Parkinson and multiple sclerosis patients. International Conference on Computer Science and Engineering(UBMK), 328-331.
- B. R. Ballester, S. B. Badia & F.M.J. Verschure. (2011). The effect of social gaming in virtual reality based rehabilitation of stroke patients. 2011 International Conference on Virtual Rehabilitation, 1-2.
- Z. Yuan, Q. Yin, J. Hu, S. Feng & D. Zhang. (2008). Study on VR-Based Medical Image Deformation for Surgical Training System. Korean journal of Health Industry Brief, 251(1), 1-16.
- M. Zhang, S. Hengyu, R. Zebin & T. Wenjun. (2018). Assisted system for precise surgery based on medical image computing and VR. 2018 Chinese Control And Decision Conference (CCDC), 5845-5850.
- Y. S. Jeong, Y. T. Kim & G. C. Park. (2017). A Design of Service Improvement Model for Emergency Medical System using Augmented Reality. Journal of Convergence for Information., 7(1), 17-24.
- Photon Co., Ltd., (2016). We Make Multiplayer Simple. https://www.photonengine.com/en-US/Photon
- J. H. Beak. (2017). Photon Unity Network(PUN) that can be easily followed even for beginners. https://blog.naver.com/jbaeg/221131098473/
- Unity. (2017). Disney TV Animation + Unity, https://unity3d.com/kr/
- VR Chat. (2017). Create and Play in Virtual Worlds. https://www.vrchat.net/