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Difficulty Control of a Scrolling-Shooter Game Using Fuzzy Reasoning

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  • Received : 2017.07.17
  • Accepted : 2017.08.03
  • Published : 2017.08.31

Abstract

One of the important factors in game design is difficulty adjustment. An appropriate level of difficulty makes users have a sense of challenge and interest. However, the adjustment of difficulty takes a lot of time and effort, because of its ambiguity. To solve the problem, we propose a difficulty control method using a fuzzy theory. In this paper, a simple demonstration is exemplified to verify the effectiveness of our method. Experimental results show that the difficulty of the game changes according to the user's skill.

Keywords

References

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