DOI QR코드

DOI QR Code

뇌졸중 환자를 위한 가상현실 기반의 원격재활 효과에 관한 체계적 고찰

A Systematic Review on the Effects of Virtual reality-based Telerehabilitation for Stroke Patients

  • 임영명 (건양대학교 일반대학원 작업치료학 전공) ;
  • 이지용 (건양대학교 일반대학원 작업치료학 전공) ;
  • 조성준 (건양대학교 일반대학원 작업치료학 전공) ;
  • 안예슬 (건양대학교 일반대학원 작업치료학 전공) ;
  • 유두한 (건양대학교 작업치료학과)
  • Lim, Young-Myoung (Dept. of Occupational Therapy, The Graduate School of Konyang University) ;
  • Lee, ji-Yong (Dept. of Occupational Therapy, The Graduate School of Konyang University) ;
  • Jo, Seong-Jun (Dept. of Occupational Therapy, The Graduate School of Konyang University) ;
  • Ahn, Ye-Seul (Dept. of Occupational Therapy, The Graduate School of Konyang University) ;
  • Yoo, Doo-Han (Dept. of Occupational Therapy, Konyang University)
  • 투고 : 2017.03.03
  • 심사 : 2017.04.18
  • 발행 : 2017.04.30

초록

목적 : 본 연구의 목적은 뇌졸중 환자를 대상으로 가상 현실 기반의 원격재활 효과를 체계적으로 고찰하여 그 효과와 국내 적용방법을 알아보고자 하였다. 연구방법 : 자료의 검색을 위해 EMBASE, CINAHL의 데이터베이스를 이용하였다. 주요 용어는 "Virtual Reality", "Telerehabilitation", "Stroke"으로 관련 연구를 검색하였다. 선정기준에 적합한 총 7편의 연구를 대상으로 질적 수준, 일반적 특성, PICO를 사용하여 연구 주제에 따른 자료를 분석하였다. 결과 : 선정된 7편의 연구는 가상현실 기반으로 한 원격재활 시스템으로 중재를 실시하였으며, 가상현실은 게임 프로그램과 수동적인 팔 보조 그리고 Balance Trainer등을 활용하여 원격재활 중재를 실시하였다. 주된 결과 측정도구는 상지기능, 균형 및 보행, 일상생활 등을 평가하기 위한 도구가 사용되었다. 가상현실 기반의 원격재활 중재방법은 모든 연구에서 상지기능, 균형감각능력에서 효과를 보였으며, 일상생활 활동에서의 부분적인 효과를 확인하였다. 환경적 특이성을 보완하기 위한 원격재활 서비스는 클라이언트의 만족감을 향상시키고 기능의 유지를 위한 중재법으로 그 효과를 확인할 수 있었다. 결론 : 가상현실 기반의 원격재활 시스템은 대부분 상지기능과 균형감각, 일상생활 활동을 위한 중재가 적용되었으며, 가정환경에서도 치료사의 중재, 감독, 교육 등을 통해 기능향상에 도움이 되는 것으로 나타났다. 본 연구는 가상현실 기반의 원격재활의 임상적 적용에 대한 근거와 가능성을 제시하고자 한다. 향후 연구에서 다양한 가상현실의 중재방법과 원격재활을 활용한 재활 프로그램 개발과 같은 추가적인 연구가 필요할 것이다.

Objective : The purpose of this study was to examine the effect of virtual reality-based remote rehabilitation on stroke patients systematically and to look for its effect and how to apply it domestically. Methods : In order to search data, EMBASE and CINAHL database were used. Relevant research used those terms of virtual reality, telerehabilitation, and stroke. A total of 10 studies satisfying the selection criteria was analyzed according to their qualitative level, general characteristics, and PICO method. Results : Based on the selected 10 studies, virtual reality-based telerehabilitation system was applied. Sensory and motor feedback was provided with inputting visual and auditory senses through a video in the home environment, and it stimulated changes in the client's nervous system. Tools to measure the results were upper extremity function, balance and gait, activities of daily living, etc. Those virtual reality-based telerehabilitation method had an effect on upper extremity function and ability of sense of balance in all studies, and on the activities of daily living partially. Telerehabilitation service to make up environmental specificity improved satisfaction of client. That meaned the effect of the intervention to maintain the function. Conclusion : The virtual reality-based telerehabilitation system was applied to upper extremity function, sense of balance, and activities of daily living largely, and it showed that it helped to improve functions through intervention, supervision, and training of therapist in the home environment as well. This study suggests the basis and possibility of clinical application on virtual-reality based telerehabilitation. Additional research is needed to diverse virtual reality intervention methods and the effect of telerehabilitation in the future.

키워드

참고문헌

  1. Anderson, C., Mhurchu, C. N., Brown, P. M., & Carter, K. (2002). Stroke rehabilitation services to accelerate hospital discharge and provide home-based care. Pharmacoeconomics, 20(8), 537-552. https://doi.org/10.2165/00019053-200220080-00004
  2. Arbesman, M., Scheer, J., & Lieberman, D. (2008). Using AOTA's critically appraised topic (CAT) and critically appraised paper (CAP) series to link evidence to practice. OT PRACTICE, 13(5), 18-22.
  3. Brennan, D., Tindall, L., Theodoros, D., Brown, J., Campbell, M., Christiana, D. et al. (2010). A blueprint for telerehabilitation guidelines. International Journal of telerehabilitation, 2(2), 31. https://doi.org/10.5195/IJT.2010.6063
  4. Cho, Y. N. (2005). The Comparison of Upper Extremity's Motor Function Characteristics according to the Mirror Movementsin Hemiparetic Patients with Stroke. published master's thesis, Daegu University, Daegu.
  5. Cikajlo, I. (2014). Concept of the Diagnostic Tool for Balance Telerehabilitation of Subjects with Stroke. Journal of Medical and Biological Engineering, 34(4), 319-326. DOI: 10.5405/jmbe.1363.
  6. Cikajlo, I., Rudolf, M., Goljar, N., Burger, H., & Matjacic, Z. (2012). Telerehabilitation using virtual reality task can improve balance in patients with stroke. Disability and rehabilitation, 34(1), 13-18. https://doi.org/10.3109/09638288.2011.583308
  7. Deeks, J. J., Higgins, J. P. T., Altman, D. G., Higgins, J. P. T., & Green, S. (2016). Cochrane Handbook for Systematic Reviews of Interventions Version 5.1. 0 (updated March 2011) The Cochrane Collaboration; 2011.
  8. Golomb, M. R., McDonald, B. C., Warden, S. J., Yonkman, J., Saykin, A. J., Shirley, B. et al. (2010). In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. Archives of physical medicine and rehabilitation, 91(1), 1-8. https://doi.org/10.1016/j.apmr.2009.08.153
  9. Gutierrez, R. O., Galan del Rio, F., Cano de la Cuerda, R., Diego, A., Isabel, M., Gonzalez, R. A. et al. (2013). A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients. NeuroRehabilitation, 33(4), 545-554.
  10. Han, S. H., Kim, D. I., Kim, J. H., Park, A. R., Park, C. H., Lee, B. M. et al. (2012). Effect of Telerehabilitation Using Mobile Phone on Motor Function Recovery in Chronic Stroke Patients. The Journal of Korean Society of Occupational Therapy, 20(3), 67-79.
  11. Heo, S. Y., Lee, H. J., Ham, A. H., Kim, Y. N., Jeong, S. N., & Kim, K. M. (2016). The Effects of Virtual Reality Therapy on Executive Function and Balance for Stroke Patients: A Randomized Controlled Clinical Trial. The Journal of Korean Society of Occupational Therapy, 24(4), 1-14. https://doi.org/10.14519/jksot.2016.24.4.01
  12. Holden, M. K., Dyar, T. A., & Dayan-Cimadoro, L. (2007). Telerehabilitation using a virtual environment improves upper extremity function in patients with stroke. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 15(1), 36-42. https://doi.org/10.1109/TNSRE.2007.891388
  13. Housman, S. J., Scott, K. M., & Reinkensmeyer, D. J. (2009). A randomized controlled trial of gravitysupported, computer-enhanced arm exercise for individuals with severe hemiparesis. Neurorehabilitation and neural repair, 23(5), 505-514. https://doi.org/10.1177/1545968308331148
  14. Kato, N., Tanaka, T., Sugihara, S., & Shimizu, K. (2015). Development and evaluation of a new telerehabilitation system based on VR technology using multisensory feedback for patients with stroke. Journal of physical therapy science, 27(10), 3185. https://doi.org/10.1589/jpts.27.3185
  15. Kim, J. H., Oh, M. H., Lee, J. S., & Ahn, H. S. (2011). The Effects of Training Using Virtual Reality Games on Stroke Patients'Functional Recovery. The Journal of Korean Society of Occupational Therapy, 19(3), 101-114.
  16. Kleim, J. A., & Jones, T. A. (2008). Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage. Journal of speech, language, and hearing research, 51(1), S225-S239.
  17. Krpic, A., Savanovic, A., & Cikajlo, I. (2013). Telerehabilitation: remote multimedia-supported assistance and mobile monitoring of balance training outcomes can facilitate the clinical staff's effort. International Journal of Rehabilitation Research, 36(2), 162-171. https://doi.org/10.1097/MRR.0b013e32835dd63b
  18. Kuipers, P., & Doig, E. (2010). Community-based rehabilitation. International Encyclopedia of Rehabilitation. Availableonline: http://cirrie. buffalo.edu/encyclopedia/en/article/362.
  19. Kwakkel, G. (2006). Impact of intensity of practice after stroke: issues for consideration. Disability and rehabilitation, 28(13-14), 823-830. https://doi.org/10.1080/09638280500534861
  20. Lange, B., Flynn, S. M., & Rizzo, A. A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-51.
  21. Laver, K., George, S., Thomas, S., Deutsch, J. E., & Crotty, M. (2012). Virtual reality for stroke rehabilitation. Stroke, 43(2), e20-e21. https://doi.org/10.1161/STROKEAHA.111.642439
  22. Law, M. C., & MacDermid, J. (2008). Evidence-based rehabilitation: A guide to practice. Thorofare, NJ: Slack.
  23. Lee, H. Y., Kim, H., Kwon, H. C., Cho, Y. N., & Lee, S. W. (2016). Effects of the Distant Action-Observation Training Program on Function Restorations of Chronic Stroke Patients. The Journal of Korean Society of Occupational Therapy, 24(1), 1-13.
  24. Lee, J. M., Kim, D. H., & Song, S. I. (2012). The Effects of Virtual Reality Program on Fall Efficacy and Activities of Daily Living For Patients with Stroke. The Journal of Korean Society of Community Based Occupational Therapy, 2(2), 25-35.
  25. Llorens, R., Noe, E., Colomer, C., & Alcaniz, M. (2015). Effectiveness, usability, and cost-benefit of a virtual reality-based telerehabilitation program for balance recovery after stroke: a randomized controlled trial. Archives of physical medicine and rehabilitation, 96(3), 418-425. https://doi.org/10.1016/j.apmr.2014.10.019
  26. National Rehabilitation Center Research Institude. (2010). A Basic Study for the Introduction of Institutional and Technical of Tele-Rehabilitation Treatment for the Disabled. Seoul: National Rehabilitation Center.
  27. Piron, L., Turolla, A., Agostini, M., Zucconi, C., Cortese, F., Zampolini, M. et al. (2009). Exercises for paretic upper limb after stroke: a combined virtual-reality and telemedicine approach. Journal of Rehabilitation Medicine, 41(12), 1016-1020. https://doi.org/10.2340/16501977-0459
  28. Piron, L., Turolla, A., Tonin, P., Piccione, F., Lain, L., & Dam, M. (2008). Satisfaction with care in post-stroke patients undergoing a telerehabilitation programme at home. Journal of telemedicine and telecare, 14(5), 257-260. https://doi.org/10.1258/jtt.2008.080304
  29. Popescu, V. G., Burdea, G. C., Bouzit, M., & Hentz, V. R. (2000). A virtual-reality-based telerehabilitation system with force feedback. Information Technology in Biomedicine, IEEE Transactions on, 4(1), 45-51. https://doi.org/10.1109/4233.826858
  30. Rizzo, A. A., Strickland, D., & Bouchard, S. (2004). The challenge of using virtual reality in telerehabilitation. Telemedicine Journal & E-Health, 10(2), 184-195. https://doi.org/10.1089/tmj.2004.10.184
  31. Schultheis, M. T., & Rizzo, A. A. (2001). The application of virtual reality technology in rehabilitation. Rehabilitation psychology, 46(3), 296. https://doi.org/10.1037/0090-5550.46.3.296
  32. Song, S. I., Ryu, S. H., & Park, S. J. (2016). The Effects of Virtual-Reality Game on Stress and Flow for Stroke Patients. Journal of Special Education & Rehabilitation Science, 55(1), 355-370. https://doi.org/10.15870/jsers.2016.03.55.1.355

피인용 문헌

  1. 뇌졸중 환자의 운동기능에 원격재활이 미치는 효과: 체계적 문헌고찰 vol.7, pp.4, 2017, https://doi.org/10.22683/tsnr.2018.7.4.007
  2. 언어발달장애 아동의 원격 언어검사의 효용성 및 부모 만족도 조사 vol.21, pp.7, 2021, https://doi.org/10.5392/jkca.2021.21.07.510
  3. 언어발달장애 아동의 원격 언어검사의 효용성 및 부모 만족도 조사 vol.21, pp.7, 2021, https://doi.org/10.5392/jkca.2021.21.07.510