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Method for making lighting effects in graphic image by RGB lighting pipeline

RGB 라이팅 파이프라인에 의한 그래픽 영상 조명효과 구현방법

  • Qiu, Jia-Yi (Division of Digital Contents, Dongseo University) ;
  • Zheng, Qian (Division of Digital Contents, Dongseo University) ;
  • Ko, Jae-Hyuk (Division of Digital Contents, Dongseo University)
  • 추자이 (동서대학교 디지털콘텐츠학부) ;
  • 정첸 (동서대학교 디지털콘텐츠학부) ;
  • 고재혁 (동서대학교 디지털콘텐츠학부)
  • Received : 2016.12.29
  • Accepted : 2017.03.20
  • Published : 2017.03.28

Abstract

The purpose of this paper is to develop a new type of RGB lighting pipeline that can save time in animation production. After identifying the problems of the current method, the researchers studied 8 steps through new methods and comparative analysis. A method of implementing a graphic image lighting effect by the RGB lighting pipeline according to the current method is to create a render layer for each light set and a set of digital light separated by texture, Three types of written information can be stored in one layer and graphic image, and the accuracy and precision of color correction can be improved. Through this study, we propose the new and improved RGB lighting pipeline according to the characteristics of the work and the industries.

본 논문의 목적은 애니메이션 제작시 시간을 절약할 수 있는 새로운 형태의 RGB 라이팅 파이프라인 개발이다. 현재 방법의 문제점을 파악한 후 새로운 방법과 비교분석을 통해서 8단계로 연구하였고 연구결과로 해결책을 제시했다. 본 연구에 따른 RGB라이팅 파이프라인에 의한 그래픽 영상 조명효과 구현방법은 텍스처와 분리된 디지털 라이트(light)와 설정갯수 단위로 묶인 라이트 세트 별로 렌더레이어를 생성하고, 각각의 라이트가 RGB채널로 분리됨으로써 3가지의 라이트 정보가 하나의 레이어와 그래픽 영상 이미지에 저장될 수 있도록 하는 동시에 색 보정의 정확도와 정밀도가 향상될 수 있도록 하였다. 본 연구를 통해서 기존 방법과 새로운 방법 각 특성에 대한 장단점을 살펴보고 작업의 특성이나 업종별 특성에 따라 새로운 형태의 RGB라이팅 파이프라인을 제시하였다.

Keywords

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