Acknowledgement
Supported by : 한국연구재단
References
- S. M. LaValle, A. Yershova, M. Katsev, and M. Antonov, "Head tracking for the oculus rift," in Robotics and Automation (ICRA), 2014 IEEE International Conference on. IEEE, 2014, pp. 187-194.
- B. D. Adelstein, J. Y. Jung, and S. R. Ellis, "Discriminability of prediction artifacts in a time-delayed virtual environment," in Proc. Solid Freeform Fabrication Sym, 2000, pp. 499-502.
- L. McMillan and G. Bishop, "Head-tracked stereoscopic display using image warping," in PROCEEDINGS SPIE, VOLUME 2409, 1995, pp. 21-30.
- R. S. Kennedy, N. E. Lane, K. S. Berbaum, and M. G. Lilienthal, "Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness," The international journal of aviation psychology, vol. 3, no. 3, pp. 203-220, 1993. https://doi.org/10.1207/s15327108ijap0303_3
- J. J. LaViola Jr, "A discussion of cybersickness in virtual environments," ACM SIGCHI Bulletin, vol. 32, no. 1, pp. 47-56, 2000. https://doi.org/10.1145/333329.333344
- F. Bonato, A. Bubka, S. Palmisano, D. Phillip, and G. Moreno, "Vection change exacerbates simulator sickness in virtual environments," Presence: Teleoperators and Virtual Environments, vol. 17, no. 3, pp. 283-292, 2008. https://doi.org/10.1162/pres.17.3.283
- B. Keshavarz and S. Berti, "Integration of sensory information precedes the sensation of vection: a combined behavioral and event-related brain potential (erp) study," Behavioural brain research, vol. 259, pp. 131-136, 2014. https://doi.org/10.1016/j.bbr.2013.10.045
- H. B.-L. Duh, D. E. Parker, and T. A. Furness, "An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness," in Proceedings of the SIGCHI Conference on Human factors in computing systems. ACM, 2001, pp. 85-89.
- J. J.-W. Lin, H. Abi-Rached, D.-H. Kim, D. E. Parker, and T. A. Furness, "A "natural" independent visual background reduced simulator sickness," in Proceedings of the human factors and ergonomics society annual meeting. SAGE Publications, 2002, pp. 2124-2128.
- P. DiZio and J. R. Lackner, "Circumventing side effects of immersive virtual environments," in HCI (2), 1997, pp. 893-896.
- S. Jennings, L. D. Reid, G. Craig, and R. Kruk, "Time delays in visually coupled systems during flight test and simulation," Journal of aircraft, vol. 41, no. 6, pp. 1327-1335, 2004. https://doi.org/10.2514/1.449
- K. Mania, B. D. Adelstein, S. R. Ellis, and M. I. Hill, "Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity," in Proceedings of the 1st Symposium on Applied perception in graphics and visualization. ACM, 2004, pp. 39-47.
- J. Liang, C. Shaw, and M. Green, "On temporal-spatial realism in the virtual reality environment," in Proceedings of the 4th annual ACM symposium on User interface software and technology. ACM, 1991, pp. 19-25.
- J. S. Goddard and M. A. Abidi, "Pose and motion estimation using dual quaternion-based extended kalman filtering," in Photonics West'98 Electronic Imaging. International Society for Optics and Photonics, 1998, pp. 189-200.
- H. Himberg and Y. Motai, "Head orientation prediction: delta quaternions versus quaternions," Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on, vol. 39, no. 6, pp. 1382-1392, 2009. https://doi.org/10.1109/TSMCB.2009.2016571
- J. J. LaViola, "Double exponential smoothing: An alternative to kalman filter-based predictive tracking," in Proceedings of the Workshop on Virtual Environments 2003, ser. EGVE '03. New York, NY, USA: ACM, 2003, pp. 199-206. [Online]. Available: http://doi.acm.org/10.1145/769953.769976
- J.-R.Wu and M. Ouhyoung, "A 3d tracking experiment on latency and its compensation methods in virtual environments," in Proceedings of the 8th annual ACM symposium on User interface and software technology. ACM, 1995, pp. 41-49.
- V. Oculus, "Oculus rift-virtual reality headset for 3d gaming," URL: http://www.oculusvr.com, 2012.