DOI QR코드

DOI QR Code

8주간의 경쟁운동 프로그램이 게임과몰입 청소년의 기초체력과 심리적 변인에 미치는 영향

Effect of an 8-Week Competitive Exercise Program on Physical Fitness and Psychological Factors in Game-addicted Adolescent

  • 최승준 (경성대학교 스포츠건강학부)
  • 투고 : 2017.09.25
  • 심사 : 2017.11.06
  • 발행 : 2017.12.31

초록

Purpose: The purpose of this study was to examine the effect of an 8-week competitive exercise program on physical fitness, psychological variables, and video-game playtime in game-addicted adolescents. Methods: All subjects were screened by a game behavior diagnosis scale questionnaire, and a total of 7 game-addicted, male adolescents ($16{\pm}2$ yrs of age) participated in the study. All subjects were informed of the study's purpose, procedures, and risks, and a consent form was obtained from each subject. The 8-week soccer and basketball exercise program included twice-weekly sessions of 120 minutes per session. All data were presented as $mean{\pm}SE$, and the variables were analyzed with a paired t-test. Results: Following the 8-week intervention, cardiovascular endurance and grip strength were significantly increased (approximately 17 and 7%, respectively [p<0.05]). Although there was no statistical significance on flexibility, vertical jump, and zigzag-run, all variables showed an increasing tendency. Anxiety levels changed from a mild anxiety state to a normal state, and depression levels also altered from moderate to a normal state. The video-game playtime was reduced about 20% during weekends and vacation periods. Conclusion: Given these combined results, 8 weeks of regular participation in competitive exercise (soccer/basketball) may contribute to positive effects on physical fitness, psychological variables, and video-game playtime in computer-game addicted adolescents.

키워드

참고문헌

  1. Anderson RE, Crespo CJ, Bartlett SJ, et al. Relationship of physical activity and television watching with body weight and level of fitness among children: third national health and nutrition examinations survey. Journal of the American Medical Association. 1998;279(12):938-942. https://doi.org/10.1001/jama.279.12.938
  2. Beck AT. Depression: cClinical, experimental and theoretical aspects. New York. Harper & Row. 1967.
  3. Cho NT. Comparative analysis on body composition and basal fitness of high-school soccer players for each position. Gangneung-Wonju National University. Dissertation of Master's Degree. 2009.
  4. Chung HE. The effect of sports activities on internet game addicted students. Chungang University. Dissertation of Doctorate Degree. 2013.
  5. Chung YJ. Effects of integrative arts therapy on internet use control and self-control of internet addictive high school students. Korean Journal of Art Therapy. 2008;15(3):555-570.
  6. Fitzpatrick JJ. Internet addiction: recognition and interventions. Archives of Psychiatric Nursing, 2008;22(2):59-60. https://doi.org/10.1016/j.apnu.2007.12.001
  7. Griffiths M, Wood RTA. Risk factors in adolescence: the case of gambling, videogame playing and the internet. Journal of Gambling Studies. 2000;16(2-3):199-225. https://doi.org/10.1023/A:1009433014881
  8. Han DH, Hwang JW, Renshaw PF. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction. Experimental and Clinical Psychopharmacology. 2010;18(4):297-304. https://doi.org/10.1037/a0020023
  9. Jo JU. The relations of physical self-concept, stress-coping, and depression based on adolescents' exercise participation. Korea National University of Education. Dissertation of Doctorate Degree. 2013.
  10. Joo AR. The effect of the empowerment education program for prevention of internet games addiction in middle school students. Chonnam National University. Dissertation of Doctorate Degree. 2006.
  11. Jung DJ, Kwon YI, Lee YJ. The effect of adolescents' participation in leisure activities on their anxiety and depression. Korean Society of Leisure & Recreation. 2008;32(4):145-154.
  12. Kang HY, Son CN. Effects of self-esteem enhancement cognitive behavioral therapy for adolescents' internet addiction and game addiction. The Korean Journal of Health Psychology. 2010;15(1):143-159. https://doi.org/10.17315/kjhp.2010.15.1.009
  13. Kang JS. A comparative study on the best practice and a traditional instruction of invasion competition activity: focused on floorball. Cheongju National University of Education. Dissertation of Master's Degree. 2012.
  14. Kang KD. The effects of exercise on adolescents' internet game overindulgence: an analysis of psychology⋅ brain activation. Chungang University. Dissertation of Doctorate Degree. 2013.
  15. Kim BY. A study on the contents system for the domain of competition activities in physical education. Kyungsang National University. Dissertation of Master's Degree. 2010.
  16. Kim YH. The status of hazardous internet use among the korean youth and it's associated factors. Inje University. Dissertation of Doctorate Degree. 2011.
  17. Kim YM. Relationship among sports participation, internet addiction, and friendship of elementary students. The Korean Journal of Physical Education-Humanities and social sciences. 2005;44(5):205-216.
  18. Kwon BK. Effect of physique and physical fitness on basic skill of the elementary school basketball club players. Daegu National University of Education. Dissertation of Master's Degree. 2010.
  19. Kwon GY, Lee HJ. A study on interrelationship between adolescent mental health and their use internet. Mental Health & Social Work. 2002;13(6):59-86
  20. Kwon SM. Differential roles of dysfunctional attitudes and automatic thoughts in depression: an integrated cognitive model of depression. Queensland University. Dissertation of Doctorate Degree. 1992.
  21. Lee HC. A study on developing the internet game addiction diagnostic scale and the effectiveness of cognitive-behavioral therapy for internet game addiction. Korea University. Dissertation of Doctorate Degree. 2001.
  22. Lee HG. Social and psychological variables predicting violence game addiction of adolescents in the internet. The Korean Journal of Developmental Psychology. 2002;14(4):55-79.
  23. Lee HY. Relation among youth's participation grade in sports, self-esteem, and propensity to internet addiction. Journal of Sport and Leisure Studies. 2009; 36(1):437-448.
  24. Lee SM, Lee SH. The effects of play based self control training group program on the internet addiction Levels and self control ability of middle school students. The Journal of Play Therapy. 2008;12(2):55-74.
  25. Lee YH, Song JY. A study of the reliability and the validity of the BDI, SDS, and MMPI-D scales. Korean Journal of Clinical Psychology. 1991;10(1):98-113.
  26. Lim KY. Effects of acute exercise of different type and intensity on state and trait anxiety. Inha University. Dissertation of Master's Degree. 2011.
  27. Park SM. A meta-analysis on the effects of adolescent internet addiction group counseling program in Korea. The Korean Journal of Counseling and Psychotherapy. 2009;21(3):607-623.
  28. Park YH, Kim MG. The relationship between computer game addiction and the psychological characteristics. Educational Theory. 2003;13(1):335-359.
  29. Scherer K. College life on-line: healthy and unhealthy Internet use. Journal of College Student Development. 1997;38(6):655-665.
  30. Suh KH, Kim EK, Cho SH. Role of physical activity and addiction to internet game in stress responses and subjective happiness of adolescents. Korean Journal of Youth Studies. 2012;19(5):115-135.
  31. Yang CH. The study of relationship among sports participation, internet addiction and obesity of elementary students. Korean Society of Sport and Leisure Studies. 2009;38(2):1081-1091.
  32. Yeo JY. A Descriptive study on the music therapy conducted to public recognition, comprehension, and expectation. Korean Journal of Music Therapy. 2010;12(1):16-40. https://doi.org/10.21330/kjmt.2010.12.1.16
  33. Yook SP, Kim ZS. A clinical study on the Korean version of Beck anxiety inventory : comparative study of patient and non-patient. Korean Journal of Clinical Psychology. 1997;16(1):185-197.
  34. Young KS. Internet addiction: the emergence of a new clinical disorder. Cyber psychology and Behavior. 1998; 1(3):237-244. https://doi.org/10.1089/cpb.1998.1.237