DOI QR코드

DOI QR Code

A Study on UI/UX and Understanding of Computer Major Students

  • JOO, Heon Sik (Division of Computer and Mechatronics Engineering, Sahmyook University)
  • Received : 2017.09.25
  • Accepted : 2017.11.15
  • Published : 2017.12.31

Abstract

In this study, we showed understanding and production ability of the interface about internet, operating system, contents, and devices. This study aimed to make a list of 18 items in 4 areas for basic knowledge of UI/UX, establishment of design research, design concept, and design production for 22 sophomore, junior and senior students in IT departments, and the results of understanding were divided into three groups of excellent, normal, and insufficient, and evaluated. It was found that excellent was 18.39%, average was 38.52% and insufficient was 43.07%. Therefore, 18.39% of the students understood UI/UX, and 81.61% of students did not understand UI/UX well. In particular, in the comparison analysis of four areas, the design research area was 44 points, the design content area was 29 points, and the design production area was 11 points which was found to be the lowest. Next, the 10 evaluation items in the mobile UI/UX build guide evaluation were evaluated in the same way as the UI/UX understanding, and the excellent score was 3 points, the average score was 73.3 points, and the poor score was 155 points. The UI/UX build guides showed worse evaluation than UI/UX understanding. Therefore, to cultivate UI/UX understanding and content production ability, UI/UX experts should be fostered with professional course organization and systematic curriculum.

Keywords

References

  1. Si‐Jung Kim, Do‐Eun Cho, "Technology Trends for UX/UI of Smart Contents. The Korea Contents Association Review," Vol. 14, pp. 29-33, 2016.
  2. Sohyun Kim, Hyunnam Ha, "Study on UX Satisfaction Index According to Types of Mobile Commerce Services," Journal of the HCI Society of Korea, Vol. 9, pp. 53-59, 2014. https://doi.org/10.17210/jhsk.2014.11.9.2.53
  3. Jeong, Hoon Gu, Pan, Young Hwan, "A Study on Optimal Interface of Mobile contents ‐ Focusing on Card‐type UI of SNS," Journal of Digital Design, Vol. 15, pp. 177-186, 2015. https://doi.org/10.17280/jdd.2015.15.3.017
  4. Joo heon-sik., "A Study on the Mobile Game User Characteristic and Mobile Game Oriented," The Korea Contents Society, Vol. 5, pp. 389-390, 2015.
  5. Si-Jung Kim, Do-Eun Cho, "Technology Trends for UX/UI of Smart Contents," The Korea Contents Association Review, Vol. 14, pp. 29-33, 2016.
  6. Kim, Sewoong, "A Study on the UX/UI of Smart Mobile Remote Control App in the Development Trend of NUI," Journal of Korea Design Knowledge, Vol. 29, pp. 83-92, 2014.
  7. In Kyun Oh, Dan Bee Lee, "A Study on Consumer Response on Retro Style in a Smart Phone Application UI/UX Design," JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE, Vol. 19, pp. 427-436, 2013. .
  8. Won-Sung Sohn, Soon-Bum Lim, Sungho Woo, "Curriculum development of UX based UI design for software," KOREA INFORMATION SCIENCE SOCIETY, Vol. 39, pp. 200-201, 2012.
  9. Changsik Moon, Yongsuk Choi, "Web UI/UX Design for Content Recommendation," KOREA INFORMATION SCIENCE SOCIETY, Vol. 6, pp. 933-935, 2014.
  10. Doo, Kyungil, "The Study on the Value-Engineering UX/UI Design Evaluation Model Based on the User's Attitude," Journal of Korea Design Knowledge, Vol. 21, pp. 1-10, 2012.
  11. Doo, Kyungil, "Study on Optimized UX/UI Design System through Use Value Analysis on App Book," Journal of Korea Design Knowledge, Vol. 31, pp. 365-374, 2014.
  12. Lee, Hyang Eun, "A Study on the concept and types of UX design in the smart product field," Journal of Korea Design Knowledge, Vol. 30, pp. 289-299, 2014.
  13. Koo, Yoo Ri, "An Investigation into User Experience (UX) Design Approach in Consideration of the Tenets of Design for Sustainability," JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE, Vol. 21, pp. 33-47, 2015.
  14. Lee, Hyun Jhin, "The Concept of Learning UX Design and its Design Methodology," KSDS Conference Proceedings, Vol. 5, pp. 68-69, 2013.