DOI QR코드

DOI QR Code

A Study on the Features of Digilog in Contemporary Fashion

현대 패션에 나타난 디지로그의 특징

  • Received : 2017.08.04
  • Accepted : 2017.09.27
  • Published : 2017.11.30

Abstract

Fashion companies are increasingly becoming aware of the importance of Digilog as a response strategy to an emotional stimulus, in order to win the hearts of consumers, because the Digilog provides a new type of emotional value. The features of Digilog found in modern fashion are characterized as follows: first, the "Fashion Image of Hybrid Nature" expresses nature in a new light or reinterprets existing expressions of nature, by using cutting-edge technology based on the psychological desire to return to, adapt with, and harmonize with nature. Second, the "Fashion Image of Nostalgia," which exhibits past forms of regressive fashion, is a fashion code that can be understood as a social trend. It has a digital exterior, with retro materials and old perfumes that reflect psychological comfort, as its expressive medium. Third, the "Lifestyle through the Technique of Interaction" is the sharing of information through consumer participation and delivery, or its interaction. Fourth, the "Fashion Design through the Technique of Customizing" allows consumers to actively participate in the design process. It reflects the consumer's desire to personally design fashion products. Fifth, the "Emotion Sharing through the Technique of Storytelling," which focuses on intangible values, is based on the sentiment of communication between the consumer and the brand, thereby satisfying the inner values as well as the aesthetic demands of consumers. This study confirmed that digital fashion, which uses digital technology based on analog sentiments, has opened up a new environment for fashion culture and has also widened the boundaries of fashion.

Keywords

References

  1. Adidas app for the ZX flux. (2014). firstviewkorea.com. Retrieved April 27, 2017, from http://www.firstviewkorea.com.ca.skku.edu:8080/Board
  2. Ahn, Y. (2017). A study on fashion sensibility and consumer attitude -focused on wrist wearable devices - (Unpublished doctoral dissertation). Dankook University, Yongin, Korea.
  3. Baek, J. (2009). A study of the hybrid phenomenon represented on the culture.art and contemporary fashion (Unpublished doctoral dissertation). Chonnam University, Gwnagju, Korea.
  4. Bang, S. (2007). Interactive web design strategies for providing users with impressive experience (Unpublished master's thesis). Chosun University, Gwangju, Korea.
  5. Blackyak film. (2016). Fashionbiz. Retrieved April 25, 2017, from http://www.fashionbiz.co.kr/TN/print.asp?cate=&recom=&idx=154523&uidx=159162
  6. Burberry interactive AD. (2010, Jun 30). firstviewkorea.com Retrieved April 25, 2017, from http://www.firstviewkorea.com
  7. Burberry, the debut of interactive advertising. (2010, Jun 30). firstviewkorea.com Retrieved April 25, 2017, from http://www.firstviewkorea.com
  8. Chanel 'Manus×Machina'. (2016). voguekorea. Retrieved April 20, 2017, from http://www.vogue.co.kr/2016/05/25/%EB%94%94%EC%A7%80%
  9. Chanel pop-up seoul. (2016). Apparelnews. Retrieved April 25, 2017, from http://www.apparelnews.co.kr/2011/print.php?uid=61414&sbj
  10. Cho, H. (2008). A study on the pattern design applying the korean folk paintings in the era of digilog (Unpublished master's thesis). Ewha Womans University, Seoul, Korea.
  11. Cho, W., & Suh, S. (2014). Cultural features in modern digital fashion shows focusing on hybrid digital culture. Journal of the Korean Society of Costume, 64(6), 131-147. https://doi.org/10.7233/jksc.2014.64.6.131
  12. Classic TV. (2013). techholic. Retrieved March 21, 2017, from http://www.techholic.co.kr/news/articleView.html?idxno=2030
  13. Colors-absorbing device, scribble pen. (2014, Aug 19). firstviewkorea.com. Retrieved March 21, 2017, from http://www.firstviewkorea.com
  14. Drawing-show. (2016, Mar 7). Kinews. Retrieved March 20, 2017, from http://www.kinews.net
  15. Electricfoxy 'Zip'. (2011). firstviewkorea.com. Retrieved April 27, 2017, from http://www.firstviewkorea.com.ca.skku.edu:8080/Board/BoardView.aspx
  16. Eom, J., & Woo, T. (2013). A study on active play system using digilog object for children. Journal of Korean Society of Media and Arts, 11(1), 5-23.
  17. FaceCake 'Swivel VMD'. (2013). firstviewkorea.com. Retrieved April 23, 2017, from http://www.firstviewkorea.com.ca.skku.edu:8080/Board/BoardView.aspx
  18. GPA 'Media t-shirt'. (2009, May 7). Fashionbiz. Retrieved April 20, 2017, from http://www.fashionbiz.co.kr
  19. GPA attract cresumers. (2009, May 7). Fashionbiz. Retrieved April 20, 2017, from http://www.fashionbiz.co.kr
  20. Gucci, Second digital project 'GucciGram'. (2016, Mar 15). Fashion Seoul. Retrieved April 20, 2017, from http://www.fashionseoul.com
  21. GucciGram. (2016, Mar 15). Fashion Seoul. Retrieved April 20, 2017, from http://www.fashionseoul.com
  22. Hermes 'Colors of shadow'. (2012). firstviewkorea.com. Retrieved April 22, 2017, from http://www.firstviewkorea.com.ca.skku.edu:8080/Board/BoardView.aspx...
  23. Hyper-connected digital era, collaborate with more powerful individual. (2015, Dec 20). Webs Media Company. Retrieved April 11, 2017, from http://www.ditoday.com
  24. iCooly. (2010). Electronic Times Internet. Retrieved March 27, 2017, from http://www.etnews.com/201007150011
  25. Interaction. (2013, Nov 4). Trend Insight. Retrieved April 2, 2017, from http://trendinsight.biz
  26. iTypewriter. (2012). CBS Interactive Inc. Retrieved March 27, 2017, from http://www.zdnet.co.kr/news/news_view.asp?artice_id=20120825105911
  27. Jang, A. (2017). The development of digilog fashion cultural products using Jeju's Hyojemunjado. The Society of Korean Traditional Costume, 20(1), 71-89. https://doi.org/10.16885/jktc.2017.03.20.1.71
  28. Kenzo film. (2015). firstviewkorea.com. Retrieved April 25, 2017, from http://www.firstviewkorea.com.ca.skku.edu:8080/Board/BoardView.aspx
  29. Kim, C. (2017). A study on the creasumer marketing of the customer satisfaction and improvement of customer loyalty - Focusing on digital publishing market (Unpublished master's thesis). Kyunghee University, Seoul, Korea.
  30. Kim, H. (2007). A study on the design of the fashion and cultural goods that adapts the storytelling method (Unpublished master's thesis). Kookmin University, Seoul, Korea.
  31. Kim, I. (2015). Emotional storytelling advertising of digital emotion. The Treatise on The Plastic Media, 18(4), 55-61.
  32. Kim, J. (2002). A study on the development of vest design using retro image (Unpublished master's thesis). Changwon National University, Changwon, Korea.
  33. Kim, J., & Yoo, J. (2009). A study about the participation program of interface space. Journal of Korea Institute of Spatial Design, 4(1), 83-93.
  34. Kim, K. [Kwangsub]. (2015). A study on the types of retrospective design (Unpublished master's thesis). Hongik University, Seoul, Korea.
  35. Kim, K. [Kyeongsun]. (2016). Attention and effectiveness by emotional factors of digital signage (Unpublished master's thesis). Seoul National University of Science and Technology, Seoul, Korea.
  36. Kim, S. (2012). A study on digilog fashion and make-up (Unpublished doctoral dissertation). Konkuk University, Seoul, Korea.
  37. Kim, S. (2015). A study on formative characteristics and the symbolic meaning of digilog fashion and make-up. Journal of Korea Design Knowledge, 34, 339-355.
  38. Kim, S., & Park, M. (2011). A study on the reflection of digilog in contemporary fashion. Journal of the Korean Society of Costume, 61(3), 139-152.
  39. Kim, Y [Yongbum]. (2008). A study on interface design of personal media in Korea - Focusing on layout template cases in web 2.0 environment -. Korea Society of Design Trend, 18, 49-57.
  40. Kim, Y. [Youngho]. (2016). A study on concept of representation and visual elements for communication design in the digital environment era. Korean Society of Basic Design & Art, 17(2), 25-36.
  41. Kim, Y., & Choi, J. (2016). A study of emotional consumption propensity and preferences for sensibility factors of the fabric. The Korean Society for Emotion & Sensibility, 19(3), 27-42.
  42. Kolon 'Digital seed wall'. (2014). Apparelnews. Retrieved April 26, 2017, from http://www.apparelnews.co.kr/2011/print.php?uid=51051&sbj
  43. KT, the launch of hologram drawing-show at K-live. (2016, Mar 7). Kinews. Retrieved March 20, 2017, from http://www.kinews.net
  44. Leap second campaign. (2015, Dec 20). Webs Media Company. Retrieved April 11, 2017, from http://www.ditoday.com
  45. Lee, E. (2006). Digilog declaration. Seoul: The Thinking Tree Publishing.
  46. Lee, H. (2006). The study analog esthetic element of digital product (Unpublished master's thesis). Chungang University, Seoul, Korea.
  47. Lee, J. (2008). Study on the current state and prospect of the digital visual content-used marketing : Centering on UCC marketing (Unpublished master's thesis). Chungang University, Seoul, Korea.
  48. Lee, M. (2014). A study on a creative fashion design methodology using storytelling - Focusing on "Misu a Barbe" collections-. Korean Society of Fashion Design, 14(4), 35-45.
  49. Lee, S. (2008). A study of fashion sensibility and consumer sensibility of men's casual brand's patterned woven shirts (Unpublished master's thesis). Pusan National University, Busan, Korea.
  50. Lee, Y. (2012). A study on user interface based on the user's sensitivity : Focus on the analog experience (Unpublished master's thesis). Sookmyung Women's University, Seoul, Korea.
  51. Lee, Y., Kim K., Shin C., & Woo, W. (2008). Trends and applications for digilog-type u-contents under ubiquitous virtual reality. Communications of the Korean Institute of Information Scientists and Engineer, 26(12), 6-17.
  52. LG Uplus film. (2016). Webs Media Company. Retrieved April 2, 2017, from http://www.ditoday.com/articles/articles_view.html?idno=21212
  53. Lim, A. (2016). Tendency of antifashion on Kinfolk magazine (Unpublished master's thesis). Sungkyunkwan University, Seoul, Korea.
  54. Lim, C. (2013). A study on the architectural space trend through digital sensibility (Unpublished master's thesis). Dongguk University, Seoul, Korea.
  55. Lim, H. (2010). Fun fashion design in the emotional consumption era (Unpublished master's thesis). Konkuk University, Seoul, Korea.
  56. Magic wall. (2013, Mar 18). Korea Economics Daily. Retrieved March 29, 2017, from http://www.hankyung.com
  57. Mah, S. (2017). A study on the artistic meaning in the newly choreographer work Shade of Coexistence that embraced digilog concept (Unpublished doctoral dissertation). Ewha Womans University, Seoul, Korea.
  58. Moon, J. (2012). Contemporary consumption tendency and sensitive fashion design (Unpublished master's thesis). Duksung Women's University, Seoul, Korea.
  59. MyNB app. (2016). Fashionbiz. Retrieved April 25, 2017, from http://www.fashionbiz.co.kr/article/view.asp?idx=157942
  60. Oh, M. (2015). A study of the fashion design concepts based on the difference in fashion-related emotion and sensibility between fashion experts and non-experts (Unpublished master's thesis). Yonsei University, Seoul, Korea.
  61. Olleh-magazine to publish 'TI' storybook. (2012, Apr 3). Apparelnews. Retrieved April 28, 2017, from http://www.apparelnews.co.kr
  62. Park, C. (2014). The study on jewelry design for mass-customization : Based on layered rings (Unpublished master's thesis). Seoul National University of Science and Technology, Seoul, Korea.
  63. Patch of sky. (2014, Jul 7). firstviewkorea.com. Retrieved April 2, 2017, from http://www.firstviewkorea.com
  64. Samulnori performance. (2010). designhouse. Retrieved March 20, 2017, from http://mdesign.designhouse.co.kr/article/article_view/101/51356
  65. Scribble pen. (2014, Aug 19). firstviewkorea.com. Retrieved March 21, 2017, from http://www.firstviewkorea.com
  66. Shift, concept sneakers. (2015, Jul 9). firstviewkorea.com. Retrieved April 20, 2017, from http://www.firstviewkorea.com
  67. Shinsegae International, online talk-show at their shopping mall. (2016, Oct 26). Apparelnews. Retrieved April 27, 2017, from http://www.apparelnews.co.kr
  68. SIvillage online talk-show. (2016, Oct 26). Apparelnews. Retrieved April 27, 2017, from http://www.apparelnews.co.kr
  69. Sky lighting 'Patch of sky by fabrica'. (2014, Jul 7). firstviewkorea.com. Retrieved April 2, 2017, from http://www.firstviewkorea.com
  70. Smart sneakers of various designs, shift. (2015, Jul 9). firstviewkorea.com. Retrieved April 20, 2017, from http://www.firstviewkorea.com
  71. Smartpad. (2016). Asiae. Retrieved March 28, 2017, from http://view.asiae.co.kr/news/view.htm?idxno=2016090210354108975
  72. Son. H. (2010). Research on the analog emotional communication appeared in digital media design. The Korea Contents Society, 10(11), 146-153.
  73. Surprising screen advertising at CGV, magic wall. (2013, Mar 18). Korea Economics Daily. Retrieved March 29, 2017, from http://www.hankyung.com
  74. The cashbox. (2012). Nextdaily. Retrieved March 21, 2017, from http://m.nextdaily.co.kr/news/article.html?id=20120724800015#_adtep
  75. TI magazine. (2012, Apr 3). Apparelnews. Retrieved April 28, 2017, from http://www.apparelnews.co.kr
  76. Wang, D., & Lee, J. (2016). A study on color emotional factors of VMD in brand space -focused on global SPA fashion brands in china-. Journal of Korea Institute of Spatial Design, 39, 105-117.
  77. Webtoon's upcoming successor, interaction. (2013, Nov 4). Trend Insight. Retrieved April 2, 2017, from http://trendinsight.biz
  78. Where's Wally? (2016). Economic Review. Retrieved March 20, 2017, from http://www.econovill.com/news/articleView.html?idxno=283869
  79. Wii fit. (2008). The Korea Times. Retrieved March 29, 2017, from http://www.koreatimes.com/article/20080920/475124
  80. Yoon, H. (2016). A media aesthetic study on the screen-interface of mobile. Korea Society of Design Trend, 51, 29-40.