References
- 장대영 외, "초고해상도(UHD) 사운드 기술의 현재와 미래," 방송공학회지, 제17권 제4호, 2012. 10, pp. 47-59.
- European project CARROUSO Deliverables, http://www2.idmt.fraunhofer.de/projects/carrouso/index.html
- D.Y. Jang et al., " Object-based 3D Audio Scene Representation," 115th AES Convention Paper, no. 5956, Oct. 2003.
- Dolby Atmos White Paper, "Next-Generation Audio for Cinema," Dolby Laboratories Inc., 2012.
- Toward an Open-standard Surround-sound Format, https://www.editorsguild.com/fromtheguild.cfm?FromTheGuildid=454
- IOSONO, "Spatial Audio Workstation 2 - Operation Manual," IOSONO GmbH, Germany
- 장대영, 이태진, "객체기반 실감음향 기술개발," 한국방송공학회 하계학술대회 논문집 T3.2-4, 2015. 7.
- Dolby Atmos Audio Technology, http://www.dolby.com/us/en/brands/dolby-Atmos.html
- DTS: X Technology with Multi Dimensional Audio, http://listen.dts.com/pages/dts-x
- Recommendation ITU-R BS.2051, Advanced sound system for programme production, http://www.itu.int/rec/R-REC-BS.2051/en
- EBU TECH 3364 Audio Definition Model - Metadata Specificationm, Jan. 2014, https://tech.ebu.ch/docs/tech/tech3364.pdf
- Recommendation ITU-R BS.2076, Audio Definition Model, http://www.itu.int/rec/R-REC-BS.2076/en
- Recommendation ITU-R BS.2051, File format for the exchange of audio programme materials with metadata on information technology media, http://www.itu.int/rec/RREC-BS.1352/en
- SMPTE, "Immersive Sound for Cinema," SMPTE Standards Update Webcast, 2014.
- J. Herre et al., "MPEG-H 3D Audio - The New Standard for Coding of Immersive Spatial Audio," IEEE J. Selected Topics in Signal Processing, vol. 9, no. 5, Aug. 2015, pp. 770-779. https://doi.org/10.1109/JSTSP.2015.2411578