Abstract
This study is aimed at verifying the effect of scratch programming education for middle school students on their information science creative personality and technological problem solving tendency. The results of such study can be used as basic data for raising 'future creative talents' armed with problem-solving capability they honed in software education. The results of this research are as follows. First, a statistically significant difference was confirmed between ex ante and ex post samples in a t-test which was performed to verify information science creative personality of the middle school students (t(37)=4.305, p<.01). Their information science creative personality was high in the average score as it dropped from 3.00 in the ex-ante test to 2.51 in the ex post test. It was confirmed that the education of scratch programming influences information science creative personality for middle school students positively, suggesting that middle school students are interested in new problematic situations they found in information science and discover new problem-solving methods in the programming education, thereby showing positive feedback in the education performance. However, it was revealed that the middle school students were unable to immerse themselves in the scratch programming course completely and change their psychological states. Second, a statistically significant difference was confirmed between ex ante and ex post samples in a t-test which was performed to verify their technological problem solving tendency (t(37)=3.074, p<.01). Their technological problem solving tendency was high in the average score as it dropped from 4.06 in the ex-ante test to 3.55 in the ex post test. It was confirmed that the education of scratch programming influences technological problem solving tendency for middle school students positively: they understood problems associated with technology, explored diverse breakthroughs for the identified problems and assessed and improved resolutions. Third, a moderate correlation was confirmed between their information science creative personality and technological problem solving tendency (r=.343, p<.05). Therefore, it is judged that the middle school students who took scratch programming education demonstrated its influence in the correlation between the imagination for problem solving, positivity in the information science creative personality and the confidence for problem solving in the technological problem solving tendency.
이 연구는 스크래치 프로그래밍 교육이 정보과학 창의적 성향 및 기술적 문제해결 성향에 어떠한 영향을 미치는지 검증하는데 목적이 있다. 연구 결과는 소프트웨어 교육을 통한 문제해결력을 갖춘 '미래형 창의인재'를 양성하는데 기초자료로 활용될 수 있다. 이 연구를 통해 얻은 결론은 다음과 같다. 첫째, 중학생의 정보과학 창의적 성향을 사전-사후 대응표본 t-검정한 결과 통계적으로 유의한 차이가 있음을 확인할 수 있다(t(37)=4.305, p<.01). 전체 평균에서도 사전검사 3.00점에서 사후검사 2.51점으로 점수가 낮아짐에 따라 정보과학 창의적 성향이 높게 나타났다. 스크래치 프로그래밍 교육은 중학생의 정보과학 창의적 성향에 미치는 영향이 긍정적임을 알 수 있다. 둘째, 중학생의 기술적 문제해결 성향을 사전-사후 대응표본 t-검정한 결과 통계적으로 유의한 차이가 있는 것으로 나타났다(t(37)=3.074, p<.01). 전체 평균에서도 사전검사 4.06점에서 사후검사 3.55점으로 점수가 낮아짐에 따라 기술적 문제해결 성향이 높게 나타났다. 스크래치 프로그래밍 교육은 중학생의 기술적 문제 해결 성향에 미치는 영향이 긍정적임을 알 수 있다. 셋째, 정보과학 창의적 성향과 기술적 문제해결 성향은 중간 상관관계가 있는 것으로 나타났다(r=.343, p<.05). 스크래치 프로그래밍 교육을 받은 중학생은 정보과학 창의적 성향의 문제 해결을 위한 상상, 긍정성과 기술적 문제해결 성향의 문제 해결 자신감의 상관관계에 영향이 미치는 것으로 판단된다.