References
- Amabile, T. M. (1996). Creativity in context: Update to" the social psychology of creativity.". Westview press.
- Guilford, J. P. (1959). Traits of creativity. Creativity and its cultivation, 10, 141-161.
- Ha Joo Hyoun (2011). Development of Creative Personality. KEDI, CR2011-43.
- Isaksen, S. G., Dorval, K. B., & Treffinger, D. J. (2000). Creative approaches to problem solving: A framework for change. Kendall Hunt Publishing Company.
- Jamieson, P. (2010). Arduino for teaching embedded systems. are computer scientists and engineering educators missing the boat?. Proc. FECS, 289-294.
- Jo Seok Hee (2002). Development of Creative Problem Solving Inventory (II), KEDI, CR 2002-43.
- Kafai, Y. B., & Resnick, M. (1996). Constructionism in practice: Designing, thinking, and learning in a digital world. Routledge.
- Kang Choong Youl (2011). The Implications of the Thematic Textbooks Advent for the Elementary Integrated Curriculum. Journal of Curriculum Integration, 5(3), 73-101.
- Kim Gyoung Hoon (2012). Creative problem solving information-based education policy direction navigation key competencies for the future promotion of Korean. KICE, RRC 2012-7
- Kim Young Chae (1999) "Creative Problem Solving: Theory of creativity, development and teaching." Seoul: Education Press.
- Lee Eun Kyung (2009). A Robot Programming Teaching and Learning Model to Enhance Computational Thinking Ability. [dissertation]. Korea National University of Education.
- Lee Young Jun, Lim Woong, Lee Eun Kyung (2010). An Informatics Education Program for Enhancing Creative Problem Solving Ability. The Journal of Korean Association of Computer Education, 13, 1-8.
- Lee Young Jun (2014). Research for introducing Computational Thinking into primary and secondary education. KOFAC, BD14060010.
- O'Sullivan, D., & Igoe, T. (2004). Physical computing: sensing and controlling the physical world with computers. Course Technology Press.
- Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1-11.
- Resnick, M. (2006). Computer as paint brush: Technology, play, and the creative society. Play=learning: How play motivates and enhances children's cognitive and social-emotional growth, 192-208.
- Seong Eun Hyeon(2003). Impact of the visuo-spatial intelligence the academic score and the creative personality on the creative thinking. The Journal of Korean Educational Psychology Association, 17(3), 351-372.
- Torrance, E. P. (1988). The nature of creativity as manifest in its testing. The nature of creativity, 43-75.
- Wing, J. M. (2008). Computational thinking and thinking about computing. Philosophical Transactions of the Royal Society of London A: Mathematical, Physical and Engineering Sciences, 366(1881), 3717-3725. https://doi.org/10.1098/rsta.2008.0118
- Yoon Sun Hee (2011). Exploration of Creativity Components in Computer Science. Korea National University of Education [master's thesis].
- Yu Gyoung Hoon (2010). A Structural Analysis of the Variables on Children’s Creative Product. The journal of Asian education, 11(3), 71-95. https://doi.org/10.15753/aje.2010.11.3.004
Cited by
- 성찰저널과 피드백을 적용한 PBL 기반의 피지컬 컴퓨팅 프로그래밍 교수·학습 전략 개발 및 적용 vol.21, pp.6, 2018, https://doi.org/10.32431/kace.2018.21.6.005