References
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- Hwa-Kyung Rim, Yong-Nam Cho (2012). Creative 3D game programming learning using Kodu visual programming language for elementary school students. Journal of The Korea Society of Computer and Information, 17(11), 53-61. The Korea Society of Computer and Information.
- Inkee Jeong (2015). Study on the Achievement Goals and Teaching-Learning Methods of 'Information' Topic of Software Education in Elementary School. Journal of The Korean Association of Information Education, 19(4), 499-508. The Korean Association of Information Education. https://doi.org/10.14352/jkaie.2015.19.4.499
- Jae-Hyung Kim, Jong-hoonKim (2012). Design of Kodu programming Education for Improving Logical Thinking of Primary School Students. Proceeding of The Korean Association of Computer Education, 16(2), 67-71. The Korean Association of Computer Education.
- KODU community. http://www.kodugamelab.com/about
- MacLaurin (2011). The Design of Kodu: A Tiny Visual Programming Language for Children on the Xbox 360. Proceedings of the 38th ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages, 46(1), 241-246.
- Mete Akcaoglu(2014). Learning problem-solving through making games at the game design and learning summer program. Educational Technology Research & Development, 62(5), 583-600. https://doi.org/10.1007/s11423-014-9347-4
- Ministry of Education (2015). 2015 Revised national Primary and Middle School Curriculum. Korean Ministry of Education.
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- Sung Hyun Baek(2009). The study on relief of elementary students' game addition through the program of game development education. Graduate School of Education, Gyeongin National University of Education, pp.1-109.
- Tae-Hun KIM, Young-Hoon YANG, Jong-Hoon KIM(2013). Development and Implementation of STEAM Program based on Programming using Kodu. Journal of Fisheries and Marine Sciences Education, 25(5), 1020-1030. The Korean Society for Fisheries and Marine Sciences Education https://doi.org/10.13000/JFMSE.2013.25.5.1020
- Youngsik Jeong, Jeongsu Yu(2014). The Effects of Elementary Students' Perception of the Game Programming Using KODU. Journal of The Korean Association of Information Education, 18(3), 453-460. The Korean Association of Information Education. https://doi.org/10.14352/jkaie.2014.18.3.453
- Youngsik Jeong, Kapsu Kim, Inkee Jeong, Hyunbae Kim, Chul Kim, Jeongsu Yu, Chongwoo Kim, Myunghui Hong (2015). A Development of the Software Education Curriculum Model for Elementary Students. Journal of The Korean Association of Information Education, 19(4), 467-480. The Korean Association of Information Education. https://doi.org/10.14352/jkaie.2015.19.4.467
- Young-Hoon Sung (2016). Development and Application of CT-SPI Model for Improving Computational Thinking for Elementary School Students. Journal of The Korea Society of Computer and Information, 21(1), 169-180. The Korea Society of Computer and Information. https://doi.org/10.9708/jksci.2016.21.1.169