참고문헌
- Ardublock. Available: http://blog.ardublock.com/
- Arduino. Available: www.arduino.cc
- Cho, J. H., Choi, C. W., Hang, S. B., Jang, M. H., Kim, H. J., Kim, D. J., & Yu, H. C. (2014). An Analysis for Effects of the STEAM Education Based on Physical Computing in Greenhouse Effect Experiments. The Korean Association of Computer Education Research Journal, 18(1), 111-115. https://doi.org/10.14352/jkaie.2014.18.1.111
- Choi, H. (2014). Educational implications of 3D printing utilization. The Korean Association of Information Education Research Journal, 5(2), 77-82.
- Choi, H., & Yu, M. (2015). A study of educational utilization of 3D printing: Creative design model- based class. Journal of The Korean Association of Information Education, 19(2), 167-174. https://doi.org/10.14352/jkaie.2015.19.2.167
- Genius Kit. Available: http://www.kocoafab.cc/pro duct/genius
- Oh, J. H., Kim, M. S., Choi, I. J., Jang, M. H., Kim, H. J., Yu, T. W., Kim, D. J., & Yu, H. C. (2014). The effect of physical computing with arduino based laboratory. The Korean Association of Computer Education Research Journal, 18(1), 101-104. https://doi.org/10.14352/jkaie.2014.18.1.101
- O'Sullivan, D., & Igoe, T. (2004). Physical computing: Sensing and controlling the physical world with computers. Boston, MA: Thomson course technology.
- Sawyer, K. (2013). Zig Zag: The surprising path to greater creativity. San francisco, CA: John Wiley & Sons.
- Sim, K. H., Lee, S. W., Seo, T. W. (2014). Development and evaluation of a STEAM curriculum utilizing Arduino. Journal of the Korea Association of Computer Education, 17(4), 23-32.
- Sim, K. H., & Seo, T. W. (2013). A Curriculum for improving computational thinking ability utilizing Android and Arduino. The Korean Association of Computer Education Research Journal, 17(1), 167-172.
- Sohn, K. H. (2013). The Development and application to computer programming education using Arduino, Kyeongin National University of Education, Master's Thesis.
- Yu, J. H., Kim, Y. H., Yang, C. E., Jang, M. H., Kim, H. J., Myung, N, Y., Kim, D. J., & Yu, H. C. (2015). Software development education utilizing physical computing based on Arduino. The Korean Association of Computer Education Research Journal, 19(1), 61-64.
- 123D Design. Available: http://www.123dapp.com/design
- 123D app Available: http://www.123dapp.com/
피인용 문헌
- 국내 로봇활용 SW교육에 대한 연구 동향: 2006년~2016년을 중심으로 vol.17, pp.10, 2016, https://doi.org/10.5392/jkca.2017.17.10.190